Exaggeration in animation: a wave, then a cartoon wave

Exaggeration is one of the 12 principles of animation: an action pushed further than life, so it reads at once and from far away. It is not distortion for its own sake. A real wave on a small screen is easy to miss; the same wave with the arm thrown higher and the hand swung wider says hello before anyone has time to wonder what it is.

In this lesson you make one wave twice in the Forge's move maker, with the same keys at the same times: once as a person really waves, then pushed further, the arm right up and the hand swung three times as far. Sunny does both in a cartoon, one after the other, so you can judge how far is far enough. It takes about fifteen minutes.

1. Open the editor

Go to jabbertoon.com/editor/. This is the one editor: Cartoon, World, Game and Forge are its tabs along the top.

2. Go to the Forge

Press Forge at the top. The Forge is where things are made: characters, things, lands and moves.

3. Wave 1: a new move

Press New move. This one is a wave as a person really waves.

4. Wave 1: the arm

Under Pick a part, press right arm.

5. Wave 1: when it is up

Press Later until the playhead says 0.3 s: three presses.

6. Wave 1: up

Move the Turn slider to 100. The arm rises out to the side, a little above the shoulder.

7. Wave 1: the hand

Press right forearm. The forearm carries the hand.

8. Wave 1: one way

Move the Turn slider to 20.

9. Wave 1: the other way

Press Later until it says 0.6 s: three presses.

10. Wave 1: swing back

Move the Turn slider to -20.

11. Wave 1: and again

Press Later until it says 0.9 s: three presses.

12. Wave 1: swing once more

Move the Turn slider to 20. The hand swings side to side, twice.

13. Wave 1: its name

Click The move's name, delete “My move” and type Real wave.

14. Wave 1: keep it

Press Use it. Real wave is kept in 🎒 My moves.

15. Wave 2: a new move

Press New move again. This one is the same wave, pushed further.

16. Wave 2: the arm

Under Pick a part, press right arm.

17. Wave 2: when it is up

Press Later until the playhead says 0.3 s: three presses.

18. Wave 2: up

Move the Turn slider to 170. The arm goes right up, as high as it reaches.

19. Wave 2: the hand

Press right forearm. The forearm carries the hand.

20. Wave 2: one way

Move the Turn slider to 60.

21. Wave 2: the other way

Press Later until it says 0.6 s: three presses.

22. Wave 2: swing back

Move the Turn slider to -60.

23. Wave 2: and again

Press Later until it says 0.9 s: three presses.

24. Wave 2: swing once more

Move the Turn slider to 60. The hand sweeps from side to side, three times as far.

25. Wave 2: its name

Click The move's name, delete “My move” and type Cartoon wave.

26. Wave 2: keep it

Press Use it. Cartoon wave is kept in 🎒 My moves.

27. To the cartoon

Press Cartoon at the top.

28. Bring in Sunny

Press Add a character. The characters you can bring in are shown.

29. Sunny on the stage

Press Sunny. Sunny stands on the stage.

30. Sunny's moves

In the list, In this world, press Sunny. Sunny's buttons appear over Sunny on the stage.

31. Do

Press Do. The moves Sunny can do are on the right, in kinds.

32. Your moves

Press My moves. Both waves are there.

33. The real one

Press Real wave. Sunny waves as anyone might.

34. On Sunny's row

Press Put it on Sunny's row. The list stays open for the next one.

35. The cartoon one

Press Cartoon wave. Sunny waves with the whole arm.

36. After it

Press Put it on Sunny's row. The cartoon wave goes after the real one.

37. Watch them both

Press Watch. The real wave is easy to miss on a small stage. The cartoon wave, the same move pushed further, reads from across the room: that is exaggeration.

Try it yourself

The real wave is not wrong: a quiet scene may need it. Exaggeration is a choice, made for the audience at the back.