Timing in animation: the same nod, fast and slow

Timing is one of the 12 principles of animation: how long an action takes changes what it means. A nod that takes a fifth of a second is a quick yes; the very same nod over a second is someone thinking it over, or not quite agreeing. Animators choose the timing of every move on purpose, because the audience reads the feeling from it before anything is said.

In this lesson you make one nod twice in the Forge's move maker: the same two keys, the head down and back up, once quickly and once three times as slowly. Then Sunny does both in a cartoon, one after the other, so you see the difference timing makes with nothing else changed. It takes about fifteen minutes.

1. Open the editor

Go to jabbertoon.com/editor/. This is the one editor: Cartoon, World, Game and Forge are its tabs along the top.

2. Go to the Forge

Press Forge at the top. The Forge is where things are made: characters, things, lands and moves.

3. A first move

Press New move. A person stands ready, with the parts you can move on the left.

4. See it from the side

Open Seen from and choose Seen from the side. Seen from the side, a head turned forward is a nod.

5. Pick the head

Under Pick a part, press head.

6. A quick nod down

Press Later until the playhead says 0.2 s: two presses.

7. Down

Move the Turn slider to 20. The head nods down.

8. And back up

Press Later until it says 0.4 s: two presses.

9. Up

Move the Turn slider to 0. The head is back up: one nod in less than half a second.

10. Name it

Click the box at the top, The move's name: it says “My move”. Delete those words and type Quick nod.

11. Keep it

Press Use it. Quick nod is kept in 🎒 My moves.

12. The same nod, slower

Press New move again. You make the very same nod now, with the same two keys at later times.

13. From the side again

Open Seen from and choose Seen from the side.

14. The head again

Press head.

15. A slow nod down

Press Later until it says 0.6 s: six presses.

16. Down, slowly

Move the Turn slider to 20, the same angle as before.

17. And slowly back

Press Later until it says 1.2 s: six presses.

18. Up, slowly

Move the Turn slider to 0. The same nod, three times as long.

19. Name the slow one

Click The move's name, delete “My move” and type Slow nod.

20. Keep it too

Press Use it. Both nods are in 🎒 My moves now.

21. To the cartoon

Press Cartoon at the top.

22. Bring in Sunny

Press Add a character. The characters you can bring in are shown.

23. Sunny on the stage

Press Sunny. Sunny stands on the stage.

24. Sunny's moves

In the list, In this world, press Sunny. Sunny's buttons appear over Sunny on the stage.

25. Do

Press Do. The moves Sunny can do are on the right, in kinds.

26. Your moves

Press My moves. Both nods are there.

27. The quick one first

Press Quick nod. Sunny nods, fast.

28. On Sunny's row

Press Put it on Sunny's row. The list stays open for the next one.

29. Then the slow one

Press Slow nod. Sunny nods again, slowly.

30. After it

Press Put it on Sunny's row. The slow nod goes after the quick one.

31. Watch the difference

Press Watch. The quick nod says yes, at once. The slow nod, the very same movement, says something else: I suppose so, or I am thinking about it.

Try it yourself

Timing is also why the jump lesson puts its top at 0.6 s: move the top later and the jump floats, earlier and it snaps.