Beckon
Come here: one hand held out in front, palm up, curls in toward the body and opens again, twice, while the head tips to invite.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Beckon calls another character over without a word: to show it something, to share a secret, to lead it somewhere. Put it on a character while the other one is still a few steps away.
The principle it shows: repetition
The same small curl happens twice, the same size and speed. A repeated gesture reads as a request that is waiting for an answer; one curl alone would look like a twitch.
The program, line by line
when it starts
show the front view
at the same time:
โ 1:
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide right arm 30, part:arm:1~out 30, part:arm:1~twist 0 over 0.35 s (out)
glide right arm 30, part:arm:1~out 30, part:arm:1~twist 0 over 1.25 s
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.4 s (inout)
โ 2:
glide right forearm 8, part:forearm:1~twist 0 over 0 s
glide right forearm 80, part:forearm:1~twist 90 over 0.35 s (out)
glide right forearm 95, part:forearm:1~twist 90 over 0.25 s (inout)
glide right forearm 80, part:forearm:1~twist 90 over 0.25 s (inout)
glide right forearm 95, part:forearm:1~twist 90 over 0.25 s (inout)
glide right forearm 80, part:forearm:1~twist 90 over 0.25 s (inout)
glide right forearm 80, part:forearm:1~twist 90 over 0.25 s
glide right forearm 8, part:forearm:1~twist 0 over 0.4 s (inout)
โ 3:
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide right hand 60, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s (inout)
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
glide right hand 60, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s
โ 4:
glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
glide head 0, part:head~twist 0, part:head~tilt 8 over 0.35 s (out)
glide head 0, part:head~twist 0, part:head~tilt 8 over 1.25 s
glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
wait 0.2 s0 sโ right arm 0 out 0 twist 0, right forearm 8 twist 0, right hand 0 open, head 0 twist 0 tilt 0.0.35 sโ right arm 30 out 30 twist 0, right forearm 80 twist 90, head 0 twist 0 tilt 8.0.6 sโ right hand 60, right forearm 95 twist 90.0.85 sโ right hand 0, right forearm 80 twist 90.1.1 sโ right hand 60, right forearm 95 twist 90.1.35 sโ right hand 0, right forearm 80 twist 90.1.6 sโ right arm 30 out 30 twist 0, right forearm 80 twist 90, right hand 0 open, head 0 twist 0 tilt 8.2 sโ right arm 0 out 0 twist 0, right forearm 8 twist 0, head 0 twist 0 tilt 0.
Try this
Curl the hand 90 degrees on the first beckon instead of 60. A big, eager "come here!"
In the program:
ramp ยท to.part:hand:160โ90Tip the head 18 degrees instead of 8. A sly, coaxing invitation.
In the program:
ramp ยท to.part:head~tilt8โ18
How it differs from Wave hello and Point
Wave hello greets someone where they are; Beckon asks them to come closer. Point sends the eye somewhere else; Beckon brings the other character here.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | arms |
| Grump (an animal on four legs) | yes | turns, front legs |