Draw bow

An archer's shot: side-on, the bow arm straight out to the target, the string hand drawn back to the cheek and held, then let go, the hand flicking back.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

An archer shooting: the long draw is the warning a player watches for before they roll.

The principle it shows: the held moment

The draw is long and the hold is still, so a player can read it: that pause before the release is the tell. The release is quick, the string hand flicking back past the cheek.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 90, part:arm:1~out 40, part:arm:1~twist -10 over 0.3 s (out)
      glide right arm 90, part:arm:1~out -55, part:arm:1~twist -10 over 0.45 s (in)
      glide right arm 95, part:arm:1~out -75, part:arm:1~twist -10 over 0.07 s (out)
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.38 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 120 over 0.3 s (out)
      glide right forearm 150 over 0.45 s (in)
      glide right forearm 130 over 0.07 s (out)
      glide right forearm 60 over 0.38 s
    โ€” 3:
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.3 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.52 s
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.38 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20, part:arm:-1~twist 0 over 0 s
      glide left arm 90, part:arm:-1~out 90, part:arm:-1~twist 0 over 0.3 s (out)
      glide left arm 25, part:arm:-1~out -20, part:arm:-1~twist 0 over 0.9 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 0 over 0.3 s (out)
      glide left forearm 75 over 0.9 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.3 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.9 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 55 over 0.3 s (out)
      glide part:hips~twist 15 over 0.9 s
    โ€” 8:
      glide part:torso#1~twist -8 over 0 s
      glide part:torso#1~twist 35 over 0.3 s (out)
      glide part:torso#1~twist -8 over 0.9 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head 0, part:head~twist -80 over 0.3 s (out)
      glide head 4, part:head~twist -6 over 0.9 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 27.8, part:leg:1~out 25 over 1.2 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 32.4 over 1.2 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 0.8, part:leg:-1~out 20 over 1.2 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 28.1 over 1.2 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 15.625 over 1.2 s
    โ€” 15:
      glide dx 0 over 0 s
      glide dx 0 over 1.2 s
    โ€” 16:
      glide torso 0 over 0 s
      glide torso 0 over 1.2 s
    โ€” 17:
      wait 0.78 s
      set flag_hit to (tau)
      set flag_let_go to (tau)

Try this

  1. Slow the draw from 0.3 s to 0.5 s: a longer, easier-to-read aim.

    In the program: ramp ยท over 0.3 โ†’ 0.5

  2. Raise the bow arm to 117 degrees instead of 90: shooting upward.

    In the program: ramp ยท to.part:arm:1 90 โ†’ 117

How it differs from the others

Throw also draws back and lets go, but with one arm and no hold.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, head, arms, legs
Grump (an animal on four legs)yeswhole body, head, front legs, back legs, ears

c4c:beh:draw_bow ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon