Fall (many legs)
The fall of the game cycles for many legs: the legs flail and the claws wave up overhead, for as long as a game has the character falling through the air.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)
What it is for
Fall (many legs) is the fall of the nine game cycles, written for the many set: the legs flailing and the claws up and waving, a game plays it the instant the character is falling through the air.
The principle it shows: overlapping action
The legs flail at a quarter-second rhythm, opposite each other, while the claws wave at double that time, half a second. Two different speeds on different parts of the body, rather than one shared timing, is what keeps the fall from reading as a single stiff flail.
The program, line by line
settings: h = 540, leg = 0.1
when it starts
look scared
set left arm -18, right arm 18, left arm lift (0.066*h), right arm lift (0.066*h), dy (-0.03*h), mouth 0.4
sin wave on left leg · every 0.25 s · amp 14
sin wave on right leg · every 0.25 s · amp 14 · phase 3.141592653589793
sin wave on left arm · every 0.5 s · amp -10
sin wave on right arm · every 0.5 s · amp 10look scared— the face changes to its scared expression for as long as the move plays.set left arm -18, right arm 18, left arm lift (0.066*h), right arm lift (0.066*h), dy (-0.03*h), mouth 0.4— the base falling pose: the claws thrown up and apart, the body lifted a little and the mouth open.sin wave on left leg · every 0.25 s · amp 14,sin wave on right leg · every 0.25 s · amp 14 · phase 3.14— the legs flail, opposite each other, the fastest rhythm in the move.sin wave on left arm · every 0.5 s · amp -10,sin wave on right arm · every 0.5 s · amp 10— both claws wave, half the legs' speed.
Try this
Flail the left leg every 0.1 seconds instead of 0.25. The fall reads as far more frantic, as if the character only just started falling.
In the program:
wave · every0.25→0.1Open the mouth 0.8 instead of 0.4. The scared expression reads as a much bigger reaction to falling.
In the program:
set · to.mouth0.4→0.8
How it differs from Jump (many legs, in place) and Fall
Jump (many legs, in place) has its own brief fall phase built into a fixed arc toward a landing; this Fall is the open-ended loop a game reaches for once the drop's length is not yet known. Fall is the same idea for the upright set, kicking with two legs rather than flailing many.
Works on
| Body | Moves? | What moves |
|---|---|---|
| 2 legs (a person) | yes | whole body, body, arms, legs |
| 4 legs (a dog) | yes | whole body, front legs, back legs |
| no legs (the monster with no legs) | yes | whole body, body, arms |