Lie down

An animal on four legs lies down: its chest goes down first between its front paws, as in a bow, then its back end folds under it, its front paws sliding forward on the ground.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

An animal settling down to rest. It is what Kneel plays on a dog, a cat, a fox or a horse, so a person's kneel and an animal's lie-down are one choice.

The principle it shows: front end first

A four-legged animal lies down front end first: the chest drops between the front paws (a bow), then the back legs fold under and the hips come down. Every paw stays on the ground the whole way, and so do the elbows once they are down: the body plan puts a paw, an elbow or a hock back on the ground if a move would push it under, the leg below it laid flat, so one move works for a long-legged dog and a short-legged cat.

The program, line by line

when it starts
  show the side view
  at the same time:
    โ€” 1:
      glide dy 0 over 0 s
      glide dy 0 over 0.4 s
      glide dy 137.5 over 0.35 s
      glide dy 200 over 0.3 s
    โ€” 2:
      glide torso 0 over 0 s
      glide torso -40 over 0.4 s
      glide torso -15 over 0.35 s
      glide torso -12 over 0.3 s
    โ€” 3:
      glide left leg #2 0, right leg #3 0 over 0 s
      glide left leg #2 10, right leg #3 10 over 0.2 s
      glide left leg #2 30, right leg #3 30 over 0.1 s
      glide left leg #2 50, right leg #3 50 over 0.1 s
      glide left leg #2 55, right leg #3 55 over 0.2 s
      glide left leg #2 58, right leg #3 58 over 0.1 s
      glide left leg #2 64, right leg #3 64 over 0.15 s
      glide left leg #2 70, right leg #3 70 over 0.1 s
      glide left leg #2 75, right leg #3 75 over 0.1 s
    โ€” 4:
      glide left forearm 0, right forearm 0 over 0 s
      glide left forearm 10, right forearm 10 over 0.2 s
      glide left forearm 15, right forearm 15 over 0.1 s
      glide left forearm 20, right forearm 20 over 0.1 s
      glide left forearm 22, right forearm 22 over 0.2 s
      glide left forearm 22, right forearm 22 over 0.1 s
      glide left forearm 20, right forearm 20 over 0.15 s
      glide left forearm 17, right forearm 17 over 0.1 s
      glide left forearm 15, right forearm 15 over 0.1 s
    โ€” 5:
      glide left leg #0 0, right leg #1 0 over 0 s
      glide left leg #0 0, right leg #1 0 over 0.2 s
      glide left leg #0 0, right leg #1 0 over 0.1 s
      glide left leg #0 0, right leg #1 0 over 0.1 s
      glide left leg #0 55.9, right leg #1 55.9 over 0.2 s
      glide left leg #0 71.8, right leg #1 71.8 over 0.1 s
      glide left leg #0 84, right leg #1 84 over 0.05 s
      glide left leg #0 74.4, right leg #1 74.4 over 0.1 s
      glide left leg #0 89.6, right leg #1 89.6 over 0.1 s
      glide left leg #0 95, right leg #1 95 over 0.1 s
    โ€” 6:
      glide left shin 0, right shin 0 over 0 s
      glide left shin 0, right shin 0 over 0.2 s
      glide left shin 0, right shin 0 over 0.1 s
      glide left shin 0, right shin 0 over 0.1 s
      glide left shin 32.4, right shin 32.4 over 0.2 s
      glide left shin 41.1, right shin 41.1 over 0.1 s
      glide left shin 70, right shin 70 over 0.05 s
      glide left shin 28.8, right shin 28.8 over 0.1 s
      glide left shin 47.2, right shin 47.2 over 0.1 s
      glide left shin 62, right shin 62 over 0.1 s
    โ€” 7:
      glide head 0 over 0 s
      glide head -16 over 0.4 s
      glide head -8 over 0.35 s
      glide head -6 over 0.3 s
    โ€” 8:
      glide tail 0 over 0 s
      glide tail 10 over 0.4 s
      glide tail -30 over 0.65 s
  wait 0.55 s

Try this

  1. Slow the front paws starting forward from 0.2 s to 0.3 s: a slower, lazier lie-down.

    In the program: ramp ยท over 0.2 โ†’ 0.3

  2. Tip the chest down to -52 degrees instead of -40 on the way down: a deeper bow before it settles.

    In the program: ramp ยท to.part:torso -40 โ†’ -52

How it differs from the others

Sit (four legs) lowers only the back end; Play bow lowers only the front and comes back up.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, turns, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:lie_down ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon