List on fingers
Counting off points: the left hand comes up open in front of the chest, and the right forefinger taps it once, twice, three times, each tap a little higher, the head nodding with every count.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
List on fingers is for a character giving reasons, steps or a list of things: "first ..., then ..., and last ...". Put it under a line with three parts, and each tap lands on one of them.
The principle it shows: timing
Each tap is quick going in and a little slower coming back, and the head nods on the tap, not between taps. The three counts are evenly spaced, so the audience feels the rhythm of the list before the third point is even said.
The program, line by line
when it starts
show the front view
at the same time:
โ 1:
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
glide left arm 22, part:arm:-1~out 10, part:arm:-1~twist -12 over 0.35 s (out)
glide left arm 22, part:arm:-1~out 10, part:arm:-1~twist -12 over 1.65 s
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0.4 s (inout)
โ 2:
glide left forearm 8, part:forearm:-1~twist 0 over 0 s
glide left forearm 100, part:forearm:-1~twist 30 over 0.35 s (out)
glide left forearm 100, part:forearm:-1~twist 30 over 1.65 s
glide left forearm 8, part:forearm:-1~twist 0 over 0.4 s (inout)
โ 3:
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide right arm 24, part:arm:1~out -15, part:arm:1~twist -35 over 0.35 s (out)
glide right arm 24, part:arm:1~out -15, part:arm:1~twist -55 over 0.25 s (in)
glide right arm 24, part:arm:1~out -15, part:arm:1~twist -35 over 0.22 s (out)
glide right arm 26, part:arm:1~out -15, part:arm:1~twist -55 over 0.23 s (in)
glide right arm 26, part:arm:1~out -15, part:arm:1~twist -35 over 0.22 s (out)
glide right arm 28, part:arm:1~out -15, part:arm:1~twist -55 over 0.23 s (in)
glide right arm 28, part:arm:1~out -15, part:arm:1~twist -35 over 0.22 s (out)
glide right arm 28, part:arm:1~out -15, part:arm:1~twist -35 over 0.28 s
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.4 s (inout)
โ 4:
glide right forearm 8, part:forearm:1~twist 0 over 0 s
glide right forearm 80, part:forearm:1~twist 0 over 0.35 s (out)
glide right forearm 92, part:forearm:1~twist 0 over 0.25 s (in)
glide right forearm 80, part:forearm:1~twist 0 over 0.22 s (out)
glide right forearm 95, part:forearm:1~twist 0 over 0.23 s (in)
glide right forearm 83, part:forearm:1~twist 0 over 0.22 s (out)
glide right forearm 98, part:forearm:1~twist 0 over 0.23 s (in)
glide right forearm 86, part:forearm:1~twist 0 over 0.22 s (out)
glide right forearm 86, part:forearm:1~twist 0 over 0.28 s
glide right forearm 8, part:forearm:1~twist 0 over 0.4 s (inout)
โ 5:
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 2 s
โ 6:
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 1, part:hand:1~thumb 0 over 0.3 s
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 1, part:hand:1~thumb 0 over 1.7 s
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.3 s
โ 7:
glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
glide head 8, part:head~twist 0, part:head~tilt 0 over 0.6 s (in)
glide head 1, part:head~twist 0, part:head~tilt 0 over 0.22 s (out)
glide head 8, part:head~twist 0, part:head~tilt 0 over 0.23 s (in)
glide head 1, part:head~twist 0, part:head~tilt 0 over 0.22 s (out)
glide head 8, part:head~twist 0, part:head~tilt 0 over 0.23 s (in)
glide head 1, part:head~twist 0, part:head~tilt 0 over 0.22 s (out)
glide head 1, part:head~twist 0, part:head~tilt 0 over 0.28 s
glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
wait 0.2 s0 sโ left arm 0 out 0 twist 0, left forearm 8 twist 0, right arm 0 out 0 twist 0, right forearm 8 twist 0, left hand open, right hand open, head 0 twist 0 tilt 0.0.3 sโ right hand a point grip.0.35 sโ left arm 22 out 10 twist -12, left forearm 100 twist 30, right arm 24 out -15 twist -35, right forearm 80 twist 0.0.6 sโ right arm 24 out -15 twist -55, right forearm 92 twist 0, head 8 twist 0 tilt 0.0.82 sโ right arm 24 out -15 twist -35, right forearm 80 twist 0, head 1 twist 0 tilt 0.1.05 sโ right arm 26 out -15 twist -55, right forearm 95 twist 0, head 8 twist 0 tilt 0.1.27 sโ right arm 26 out -15 twist -35, right forearm 83 twist 0, head 1 twist 0 tilt 0.1.5 sโ right arm 28 out -15 twist -55, right forearm 98 twist 0, head 8 twist 0 tilt 0.1.72 sโ right arm 28 out -15 twist -35, right forearm 86 twist 0, head 1 twist 0 tilt 0.2 sโ left arm 22 out 10 twist -12, left forearm 100 twist 30, right arm 28 out -15 twist -35, right forearm 86 twist 0, left hand open, right hand a point grip, head 1 twist 0 tilt 0.2.3 sโ right hand open.2.4 sโ left arm 0 out 0 twist 0, left forearm 8 twist 0, right arm 0 out 0 twist 0, right forearm 8 twist 0, head 0 twist 0 tilt 0.
Try this
Make the first tap in 0.12 seconds instead of 0.25. A brisk, impatient count: first, second, third, no arguing.
In the program:
ramp ยท over0.25โ0.12Nod 18 degrees on the first count instead of 8. The first point is the one that matters most.
In the program:
ramp ยท to.part:head8โ18
How it differs from Explain and Point
Explain shapes one idea with both hands; List on fingers keeps one hand still and counts on it. Point aims at something out in the scene; this point stays on the character's own hand.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | head, arms |
| Grump (an animal on four legs) | yes | turns, head, front legs, ears |