Shrug, then point

Secondary action: two small gestures that go under a line and make it clearer without taking it over, first a shrug, the shoulders up and the palms turned up, then a look and a point off to the right.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Put it under a line such as "I don't know, ask over there". It is the Secondary action in animation lesson's move.

The principle it shows: secondary action

The line is the main action; the gestures are secondary. They are small, they come in order, and they say the same thing the words say, so the audience understands the line faster without watching the hands instead of the face. Both try edits make the gestures bigger or faster, and you can watch them start to steal the scene.

The program, line by line

when it starts
  show the front view
  at the same time:
    โ€” 1:
      glide part:shoulder:-1 0, part:shoulder:-1~out 90, part:shoulder:1 0, part:shoulder:1~out 90 over 0 s
      glide part:shoulder:-1 12, part:shoulder:-1~out 90, part:shoulder:1 12, part:shoulder:1~out 90 over 0.35 s (out)
      glide part:shoulder:-1 12, part:shoulder:-1~out 90, part:shoulder:1 12, part:shoulder:1~out 90 over 0.45 s
      glide part:shoulder:-1 0, part:shoulder:-1~out 90, part:shoulder:1 0, part:shoulder:1~out 90 over 0.35 s (inout)
      glide part:shoulder:-1 0, part:shoulder:-1~out 90, part:shoulder:1 0, part:shoulder:1~out 90 over 1.25 s
    โ€” 2:
      glide left arm 4, part:arm:-1~out 8, part:arm:-1~twist 0 over 0 s
      glide left arm 4, part:arm:-1~out 6, part:arm:-1~twist 0 over 0.35 s (out)
      glide left arm 4, part:arm:-1~out 6, part:arm:-1~twist 0 over 0.45 s
      glide left arm 4, part:arm:-1~out 8, part:arm:-1~twist 0 over 0.35 s (inout)
      glide left arm 4, part:arm:-1~out 8, part:arm:-1~twist 0 over 1.25 s
    โ€” 3:
      glide right arm 4, part:arm:1~out 8, part:arm:1~twist 0 over 0 s
      glide right arm 4, part:arm:1~out 6, part:arm:1~twist 0 over 0.35 s (out)
      glide right arm 4, part:arm:1~out 6, part:arm:1~twist 0 over 0.45 s
      glide right arm 4, part:arm:1~out 8, part:arm:1~twist 0 over 0.35 s (inout)
      glide right arm 88, part:arm:1~out 45, part:arm:1~twist 0 over 0.45 s (out)
      glide right arm 88, part:arm:1~out 45, part:arm:1~twist 0 over 0.8 s
      glide right arm 4, part:arm:1~out 8, part:arm:1~twist 0 over 0.4 s (inout)
    โ€” 4:
      glide left forearm 10, part:forearm:-1~twist 0 over 0 s
      glide left forearm 62, part:forearm:-1~twist 80 over 0.35 s (out)
      glide left forearm 62, part:forearm:-1~twist 80 over 0.45 s
      glide left forearm 10, part:forearm:-1~twist 0 over 0.35 s (inout)
      glide left forearm 10, part:forearm:-1~twist 0 over 1.25 s
    โ€” 5:
      glide right forearm 10, part:forearm:1~twist 0 over 0 s
      glide right forearm 62, part:forearm:1~twist 80 over 0.35 s (out)
      glide right forearm 62, part:forearm:1~twist 80 over 0.45 s
      glide right forearm 10, part:forearm:1~twist 0 over 0.35 s (inout)
      glide right forearm 4, part:forearm:1~twist 0 over 0.45 s (out)
      glide right forearm 4, part:forearm:1~twist 0 over 0.8 s
      glide right forearm 10, part:forearm:1~twist 0 over 0.4 s (inout)
    โ€” 6:
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.8 s
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 1.6 s
    โ€” 7:
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.8 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 1, part:hand:1~thumb 0 over 0.7 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 1, part:hand:1~thumb 0 over 0.9 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.3 s
    โ€” 8:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head 0, part:head~twist 0, part:head~tilt 9 over 0.35 s (out)
      glide head 0, part:head~twist 0, part:head~tilt 9 over 0.45 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.35 s (inout)
      glide head 0, part:head~twist 24, part:head~tilt 0 over 0.2 s (out)
      glide head 0, part:head~twist 24, part:head~tilt 0 over 1.05 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
    โ€” 9:
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.8 s
      glide torso segment 1 0, part:torso#1~twist 10, part:torso#1~tilt 0 over 0.65 s (out)
      glide torso segment 1 0, part:torso#1~twist 10, part:torso#1~tilt 0 over 0.95 s
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.4 s (inout)
  wait 0.2 s

Try this

  1. Raise the right shoulder to 25 instead of 12. A lopsided, bigger shrug that starts to take over the line.

    In the program: ramp ยท to.part:shoulder:1 12 โ†’ 25

  2. Bring the pointing arm up in 0.2 seconds instead of 0.45. A sudden point that pulls the eye away from the face.

    In the program: ramp ยท over 0.45 โ†’ 0.2

How it differs from Shrug and Point

Shrug and Point are each one whole gesture; this move puts a small shrug and a point in a row, as a character would under one line.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yesarms
Grump (an animal on four legs)yesturns, front legs

c4c:beh:shrug_then_point ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon