Sitting
Sitting on a chair 45 cm high and staying so, breathing: the shoulders rise a little and fall, the head with them, every 3.2 seconds; the hands rest on the thighs. It goes round for as long as it is held.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
A character who sits through a scene: at a desk while it talks, in the audience, at the dinner table. Play it straight after Sit in a chair and stretch its clip over the lines: it starts where that move ends, so there is no bob in between.
The principle it shows: a hold is never still
A held pose that does not move at all looks like a photograph. Sitting keeps the seated pose but breathes: the shoulders rise and fall and the head follows them, slowly, so the character stays alive while someone else talks.
The program, line by line
when it starts
forever:
at the same time:
โ 1:
glide dy 145 over 0 s
โ 2:
glide torso segment 1 2 over 0 s
โ 3:
glide head 0 over 0 s
glide head -3 over 1.6 s (linear)
glide head 0 over 1.6 s (linear)
โ 4:
glide left arm 25, part:arm:-1~out 0, part:arm:-1~twist -45 over 0 s
โ 5:
glide left forearm 42 over 0 s
โ 6:
glide left leg 87.9 over 0 s
โ 7:
glide left shin 88.8 over 0 s
โ 8:
glide part:shoulder:-1 0 over 0 s
glide part:shoulder:-1 4 over 1.6 s (linear)
glide part:shoulder:-1 0 over 1.6 s (linear)
โ 9:
glide right arm 25, part:arm:1~out 0, part:arm:1~twist -45 over 0 s
โ 10:
glide right forearm 42 over 0 s
โ 11:
glide right leg 87.9 over 0 s
โ 12:
glide right shin 88.7 over 0 s
โ 13:
glide part:shoulder:1 0 over 0 s
glide part:shoulder:1 4 over 1.6 s (linear)
glide part:shoulder:1 0 over 1.6 s (linear)
โ 14:
glide torso 2 over 0 sA forever block goes round every 3.2 seconds. Inside it a together block holds the seated pose (the body down, the thighs level, the shins down, the hands on the thighs) and moves only the head and the shoulders: up over 1.6 seconds and back over 1.6.
Try this
Breathe deeper: the head dips 8 instead of 3 on each breath.
In the program:
ramp ยท to.part:head-3โ-8A bigger sigh on one side: the left shoulder rises 10 instead of 4.
In the program:
ramp ยท to.part:shoulder:-14โ10
How it differs from Sit
Sit, the game cycle, sits on the ground, a chair or a ledge for a game; Sitting is the 3D seated loop for a cartoon, made to follow Sit in a chair.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |