Surprised

Surprised: a quick jump back, the hands flying up near the chest with the fingers open, the head pulled back, frozen a moment, then letting it go.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Surprised is the reaction to something nobody expected: a door bursting open, a jump-scare, a present. It plays once in a second and a half and ends standing a step back from where it started, ready for whatever comes next.

The principle it shows: timing

Fast in, a long hold, slow out: the jump back and the hands flying up take 0.12 seconds, the pose holds frozen for most of a second, and letting it go takes half a second. The quick start is the shock, the hold gives the audience time to see it, and the slow release says the danger has passed.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
      glide left arm 60, part:arm:-1~out 35, part:arm:-1~twist -35 over 0.12 s (out)
      glide left arm 58, part:arm:-1~out 35, part:arm:-1~twist -35 over 0.88 s
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0.5 s
    โ€” 2:
      glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
      glide right arm 60, part:arm:1~out 35, part:arm:1~twist -35 over 0.12 s (out)
      glide right arm 58, part:arm:1~out 35, part:arm:1~twist -35 over 0.88 s
      glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.5 s
    โ€” 3:
      glide left forearm 0, part:forearm:-1~twist 0 over 0 s
      glide left forearm 105, part:forearm:-1~twist 0 over 0.12 s (out)
      glide left forearm 105, part:forearm:-1~twist 0 over 0.88 s
      glide left forearm 0, part:forearm:-1~twist 0 over 0.5 s
    โ€” 4:
      glide right forearm 0, part:forearm:1~twist 0 over 0 s
      glide right forearm 105, part:forearm:1~twist 0 over 0.12 s (out)
      glide right forearm 105, part:forearm:1~twist 0 over 0.88 s
      glide right forearm 0, part:forearm:1~twist 0 over 0.5 s
    โ€” 5:
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.12 s (out)
      glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 1.38 s
    โ€” 6:
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.12 s (out)
      glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 1.38 s
    โ€” 7:
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0 s
      glide torso -10, part:torso~twist 0, part:torso~tilt 0 over 0.12 s (out)
      glide torso -9, part:torso~twist 0, part:torso~tilt 0 over 0.88 s
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.5 s
    โ€” 8:
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 1.5 s
    โ€” 9:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head -12, part:head~twist 0, part:head~tilt 0 over 0.12 s (out)
      glide head -11, part:head~twist 0, part:head~tilt 0 over 0.88 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.5 s
    โ€” 10:
      glide part:shoulder:-1 0, part:shoulder:-1~out 90 over 0 s
      glide part:shoulder:-1 10, part:shoulder:-1~out 90 over 0.12 s (out)
      glide part:shoulder:-1 0, part:shoulder:-1~out 90 over 1.38 s
    โ€” 11:
      glide part:shoulder:1 0, part:shoulder:1~out 90 over 0 s
      glide part:shoulder:1 10, part:shoulder:1~out 90 over 0.12 s (out)
      glide part:shoulder:1 0, part:shoulder:1~out 90 over 1.38 s
    โ€” 12:
      glide hips 0, part:hips~twist 0, part:hips~tilt 0 over 0 s
      glide hips 0, part:hips~twist 0, part:hips~tilt 0 over 1.5 s
    โ€” 13:
      glide left leg 0, part:leg:-1~out 0 over 0 s
      glide left leg 6, part:leg:-1~out 0 over 0.3 s (in)
      glide left leg 0, part:leg:-1~out 0 over 1.2 s
    โ€” 14:
      glide right leg 0, part:leg:1~out 0 over 0 s
      glide right leg 6, part:leg:1~out 0 over 0.3 s (in)
      glide right leg 0, part:leg:1~out 0 over 1.2 s
    โ€” 15:
      glide left shin 0 over 0 s
      glide left shin 12 over 0.3 s (in)
      glide left shin 0 over 1.2 s
    โ€” 16:
      glide right shin 0 over 0 s
      glide right shin 12 over 0.3 s (in)
      glide right shin 0 over 1.2 s
    โ€” 17:
      glide dy 0 over 0 s
      glide dy -15.625 over 0.12 s (out)
      glide dy 3.125 over 0.18 s (in)
      glide dy 0 over 1.2 s
    โ€” 18:
      glide dx 0 over 0 s
      glide dx -31.25 over 0.12 s (out)
      glide dx -37.5 over 0.18 s (in)
      glide dx -37.5 over 1.2 s
    โ€” 19:
      glide part:root~side 0 over 0 s
      glide part:root~side 0 over 1.5 s

Try this

  1. Jump 15 cm up instead of 5: a real start, both feet leaving the ground.

    In the program: ramp ยท to.dy -15.625 โ†’ -46.875

  2. Pull the head back 25 degrees instead of 12: a double take.

    In the program: ramp ยท to.part:head -12 โ†’ -25

How it differs from Cower and Alarmed

Cower is fear that stays: down low with the arms over the head. Alarmed senses trouble and keeps watch; Surprised is the single jolt when it arrives.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:surprised ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon