Bite
An animal snaps forward to bite: its head pulls back, then darts out low and fast, and comes back. It hits at the snap.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
A play fight between animals, a guard dog in a game. It is what the sword strikes, the heavy blow and Bop play on four legs, and in a game it is an attack.
The principle it shows: back before forward
A bite is a strike, so it winds up the other way first: the head and the weight pull back a little, then the neck shoots forward and the front legs push, all at once and fast (ease out), and it comes back slowly. The hit is marked at the snap, where a game counts it.
The program, line by line
when it starts
show the side view
at the same time:
โ 1:
glide dy 0 over 0 s
glide dy 12.5 over 0.25 s (out)
glide dy 6.25 over 0.15 s (out)
glide dy 0 over 0.4 s
โ 2:
glide dx 0 over 0 s
glide dx -18.75 over 0.25 s (out)
glide dx 43.75 over 0.15 s (out)
glide dx 0 over 0.4 s
โ 3:
glide torso 0 over 0 s
glide torso -6 over 0.25 s
glide torso -12 over 0.15 s
glide torso 0 over 0.4 s
โ 4:
glide head 0 over 0 s
glide head 10 over 0.25 s
glide head 2 over 0.15 s
glide head 0 over 0.4 s
โ 5:
glide neck 0 over 0 s
glide neck 10 over 0.25 s
glide neck -30 over 0.15 s
glide neck 0 over 0.4 s
โ 6:
glide left ear 0, right ear 0 over 0 s
glide left ear -15, right ear -15 over 0.25 s
glide left ear 0, right ear 0 over 0.55 s
โ 7:
glide left leg #2 0, right leg #3 0 over 0 s
glide left leg #2 -10, right leg #3 -10 over 0.25 s
glide left leg #2 18, right leg #3 18 over 0.15 s
glide left leg #2 0, right leg #3 0 over 0.4 s
โ 8:
look angry
wait 0.4 s
set flag_hit to (tau)0 sโ the body up 0, the body forward 0, torso 0, head 0, neck 0, ears 0, front legs 0, the face angry.0.25 sโ the body up -4, the body forward -6, torso -6, head 10, neck 10, ears -15, front legs -10.0.4 sโ the moment marked hit, the body up -2, the body forward 14, torso -12, head 2, neck -30, front legs 18.0.8 sโ the body up 0, the body forward 0, torso 0, head 0, neck 0, ears 0, front legs 0.
Try this
Take 0.4 s over its first change instead of 0.25 s: a slower bite.
In the program:
ramp ยท over0.25โ0.4Sink the body to 16.3 instead of 12.5: a lower bite.
In the program:
ramp ยท to.dy12.5โ16.3
How it differs from the others
Growl is the threat before it; Pounce is the whole body going.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, turns, body, head, arms |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, tail, ears |