Dismiss
Never mind: the hand comes up in front of the chest and flicks out and away to the side, the palm turning out, while the head turns off the other way with the chin up; then the hand drops.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Dismiss brushes something off: an idea not worth hearing, a worry, an apology the character will not accept. Put it on a character just after the other one has spoken.
The principle it shows: opposing action
The hand goes one way and the head goes the other. Moving two parts apart at the same moment makes the gesture read as a rejection, not just a reach.
The program, line by line
when it starts
show the front view
at the same time:
โ 1:
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide right arm 25, part:arm:1~out -15, part:arm:1~twist -20 over 0.3 s (out)
glide right arm 50, part:arm:1~out 70, part:arm:1~twist 0 over 0.2 s (snappy)
glide right arm 50, part:arm:1~out 70, part:arm:1~twist 0 over 0.6 s
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.4 s (inout)
โ 2:
glide right forearm 8, part:forearm:1~twist 0 over 0 s
glide right forearm 100, part:forearm:1~twist 0 over 0.3 s (out)
glide right forearm 30, part:forearm:1~twist -60 over 0.2 s (snappy)
glide right forearm 30, part:forearm:1~twist -60 over 0.6 s
glide right forearm 8, part:forearm:1~twist 0 over 0.4 s (inout)
โ 3:
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide right hand -30, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.5 s (snappy)
glide right hand -30, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s
glide right hand 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.4 s (inout)
โ 4:
glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
glide head -8, part:head~twist -22, part:head~tilt 0 over 0.55 s (out)
glide head -8, part:head~twist -22, part:head~tilt 0 over 0.55 s
glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
โ 5:
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
glide torso segment 1 0, part:torso#1~twist -6, part:torso#1~tilt 0 over 0.55 s (out)
glide torso segment 1 0, part:torso#1~twist -6, part:torso#1~tilt 0 over 0.55 s
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.4 s (inout)
wait 0.2 s0 sโ right arm 0 out 0 twist 0, right forearm 8 twist 0, right hand 0 open, head 0 twist 0 tilt 0, chest 0 twist 0 tilt 0.0.3 sโ right arm 25 out -15 twist -20, right forearm 100 twist 0.0.5 sโ right arm 50 out 70 twist 0, right forearm 30 twist -60, right hand -30.0.55 sโ head -8 twist -22 tilt 0, chest 0 twist -6 tilt 0.1.1 sโ right arm 50 out 70 twist 0, right forearm 30 twist -60, right hand -30 open, head -8 twist -22 tilt 0, chest 0 twist -6 tilt 0.1.5 sโ right arm 0 out 0 twist 0, right forearm 8 twist 0, right hand 0, head 0 twist 0 tilt 0, chest 0 twist 0 tilt 0.
Try this
Flick the hand out over 0.4 seconds instead of 0.2. A lazy, bored "whatever".
In the program:
ramp ยท over0.2โ0.4Turn the head 45 degrees away instead of 22. A haughty, offended dismissal.
In the program:
ramp ยท to.part:head~twist-22โ-45
How it differs from Wave goodbye and Shake head no
Wave goodbye sends someone off kindly; Dismiss sends an idea away. Shake head no refuses with the head alone.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | head, arms |
| Grump (an animal on four legs) | yes | turns, head, front legs, ears |