Dizzy
The arms droop loosely and the head, the tilt and the whole body sway slowly from one side to the other, forever, easing smoothly in and out of every wobble.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)
What it is for
Dizzy is for a character who has just spun around, been hit on the head, or is simply woozy: the arms droop a little out to the sides and the whole body wobbles slowly from one side to the other, forever, until something else takes over.
The principle it shows: arcs
The wobble never moves just one channel in isolation: the head, the whole body's tilt and its sideways position all move together, by the same amount of time, 0.4 seconds each way, eased smoothly in and out. Moving them as one group is what makes the motion trace a single curved sway rather than several straight, mechanical back-and-forths.
The program, line by line
when it starts
glide right arm 24, right forearm 12, left arm -24, left forearm -12 over 0.3 s
forever:
glide head 12, rot 5, dx 6 over 0.4 s (inout)
glide head -12, rot -5, dx -6 over 0.4 s (inout)when it starts— begins the moment the move is put on a character.glide right arm 24, right forearm 12, left arm -24, left forearm -12 over 0.3 s— both arms droop loosely out to the sides.forever:— the wobble repeats for as long as the move plays.glide head 12, rot 5, dx 6 over 0.4 s (inout)— the head, the body's tilt and its sideways position all move together, easing smoothly in and out.glide head -12, rot -5, dx -6 over 0.4 s (inout)— and back the same way, to the other side.
Try this
Tilt the body 20 degrees each way instead of 5. The wobble becomes a much bigger, more alarming sway instead of a mild one.
In the program:
ramp · to.rot5→20Slow each sway to 1.2 seconds instead of 0.4, three times as long. The dizziness reads as heavier and woozier, closer to about to fall than lightly off-balance.
In the program:
ramp · over0.4→1.2
How it differs from Duck and Spin
Duck is fast and over in under a second; Dizzy is slow and has no end, repeating until something stops it. Spin is the other move here with no natural ending, though it turns the character rather than wobbling it in place.
Works on
| Body | Moves? | What moves |
|---|---|---|
| 2 legs (a person) | yes | whole body, head, arms |
| 4 legs (a dog) | yes | whole body, head, front legs, ears |
| no legs (the monster with no legs) | yes | whole body, arms |