Stagger
Struck: thrown back a step, the head snapped back and the arms flung out, the knees buckling, then catching itself back to the guard.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Being hit in a fight: thrown back a step, then catching yourself.
The principle it shows: reaction
Reaction. The body is pushed back from where it was struck, the head snaps back after it and the arms fling out; the recovery takes longer than the hit, which is what makes the hit feel strong.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 45, part:arm:1~out 70, part:arm:1~twist 0 over 0.14 s (out)
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.56 s
โ 2:
glide right forearm 60 over 0 s
glide right forearm 30 over 0.14 s (out)
glide right forearm 60 over 0.56 s
โ 3:
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.7 s
โ 4:
glide left arm 25, part:arm:-1~out -20 over 0 s
glide left arm 40, part:arm:-1~out 80 over 0.14 s (out)
glide left arm 25, part:arm:-1~out -20 over 0.56 s
โ 5:
glide left forearm 75 over 0 s
glide left forearm 25 over 0.14 s (out)
glide left forearm 75 over 0.56 s
โ 6:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.7 s
โ 7:
glide part:hips~twist 15 over 0 s
glide part:hips~twist 15 over 0.7 s
โ 8:
glide torso segment 1 0, part:torso#1~twist -8 over 0 s
glide torso segment 1 -6, part:torso#1~twist 10 over 0.14 s (out)
glide torso segment 1 -6, part:torso#1~twist -8 over 0.56 s
โ 9:
glide head 4, part:head~twist -6 over 0 s
glide head -14, part:head~twist 8 over 0.14 s (out)
glide head -6, part:head~twist 8 over 0.16 s
glide head 4, part:head~twist -6 over 0.4 s
โ 10:
glide right leg 27.8, part:leg:1~out 25 over 0 s
glide right leg 35.9, part:leg:1~out 25 over 0.14 s (out)
glide right leg 27.8, part:leg:1~out 25 over 0.56 s
โ 11:
glide right shin 32.4 over 0 s
glide right shin 35.5 over 0.14 s (out)
glide right shin 32.4 over 0.56 s
โ 12:
glide left leg 0.8, part:leg:-1~out 20 over 0 s
glide left leg 15.5, part:leg:-1~out 20 over 0.14 s (out)
glide left leg 0.8, part:leg:-1~out 20 over 0.56 s
โ 13:
glide left shin 28.1 over 0 s
glide left shin 46.6 over 0.14 s (out)
glide left shin 28.1 over 0.56 s
โ 14:
glide dy 15.625 over 0 s
glide dy 25 over 0.14 s (out)
glide dy 15.625 over 0.56 s
โ 15:
glide dx 0 over 0 s
glide dx -43.75 over 0.14 s (out)
glide dx 0 over 0.56 s
โ 16:
glide torso 0 over 0 s
glide torso -16 over 0.14 s (out)
glide torso -10 over 0.16 s
glide torso 0 over 0.4 s0 sโ right arm 40 out 15 twist 10, right forearm 60, right hand a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, forward 0, torso 0.0.14 sโ right arm 45 out 70 twist 0, right forearm 30, left arm 40 out 80, left forearm 25, torso -16, chest -6 twist 10, head -14 twist 8, the body up -8, forward -14, right leg 35.9 out 25, right shin 35.5, left leg 15.5 out 20, left shin 46.6.0.3 sโ torso -10, head -6.0.7 sโ right arm 40 out 15 twist 10, right forearm 60, right hand a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, forward 0, torso 0.
Try this
Slow it from 0.14 s to 0.24 s: the same stagger, taken more slowly, so you see each part of it.
In the program:
ramp ยท over0.14โ0.24Turn the forearm (left) to 56 degrees instead of 75: a smaller, tighter stagger.
In the program:
ramp ยท to.part:forearm:-175โ56
How it differs from the others
Kneel stays down; Dodge avoids the hit altogether.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |