Dodge
A quick hop aside: down, a tucked jump with the arms in, landing low on bent knees and back up to the guard (the World moves it to the side; the body does the hop).
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Getting out of the way: of a swing in a sword fight, a thrown ball, a charging animal. In the World's sword fight the game moves you aside; the move is the hop your body does.
The principle it shows: squash and stretch
Squash and stretch. The body goes down first, hops with its arms tucked in, lands low on bent knees that soak up the landing, and comes back up to the guard.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 60, part:arm:1~out -10, part:arm:1~twist 10 over 0.18 s (out)
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.42 s
โ 2:
glide right forearm 60 over 0 s
glide right forearm 100 over 0.18 s (out)
glide right forearm 60 over 0.42 s
โ 3:
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s
โ 4:
glide left arm 25, part:arm:-1~out -20 over 0 s
glide left arm 55, part:arm:-1~out -20 over 0.18 s (out)
glide left arm 25, part:arm:-1~out -20 over 0.42 s
โ 5:
glide left forearm 75 over 0 s
glide left forearm 105 over 0.18 s (out)
glide left forearm 75 over 0.42 s
โ 6:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.6 s
โ 7:
glide part:hips~twist 15 over 0 s
glide part:hips~twist 15 over 0.6 s
โ 8:
glide part:torso#1~twist -8, part:torso#1~tilt 0 over 0 s
glide part:torso#1~twist 0, part:torso#1~tilt -12 over 0.18 s (out)
glide part:torso#1~twist 0, part:torso#1~tilt -6 over 0.12 s (in)
glide part:torso#1~twist -8, part:torso#1~tilt 0 over 0.3 s
โ 9:
glide head 4, part:head~twist -6 over 0 s
glide head 4, part:head~twist -6 over 0.6 s
โ 10:
glide right leg 27.8, part:leg:1~out 25 over 0 s
glide right leg 44.4, part:leg:1~out 25 over 0.08 s (out)
glide right leg 55, part:leg:1~out 25 over 0.1 s (out)
glide right leg 48.2, part:leg:1~out 25 over 0.12 s (in)
glide right leg 27.8, part:leg:1~out 25 over 0.3 s
โ 11:
glide right shin 32.4 over 0 s
glide right shin 61.6 over 0.08 s (out)
glide right shin 90 over 0.1 s (out)
glide right shin 65.4 over 0.12 s (in)
glide right shin 32.4 over 0.3 s
โ 12:
glide left leg 0.8, part:leg:-1~out 20 over 0 s
glide left leg 15.4, part:leg:-1~out 20 over 0.08 s (out)
glide left leg 35, part:leg:-1~out 20 over 0.1 s (out)
glide left leg 17.5, part:leg:-1~out 20 over 0.12 s (in)
glide left leg 0.8, part:leg:-1~out 20 over 0.3 s
โ 13:
glide left shin 28.1 over 0 s
glide left shin 59.1 over 0.08 s (out)
glide left shin 85 over 0.1 s (out)
glide left shin 64.1 over 0.12 s (in)
glide left shin 28.1 over 0.3 s
โ 14:
glide dy 15.625 over 0 s
glide dy 43.75 over 0.08 s (out)
glide dy -37.5 over 0.1 s (out)
glide dy 50 over 0.12 s (in)
glide dy 15.625 over 0.3 s
โ 15:
glide dx 0 over 0 s
glide dx 0 over 0.6 s
โ 16:
glide torso 0 over 0 s
glide torso 12 over 0.18 s (out)
glide torso 0 over 0.42 s0 sโ right arm 40 out 15 twist 10, right forearm 60, right hand a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, forward 0, torso 0.0.08 sโ right leg 44.4, right shin 61.6, left leg 15.4, left shin 59.1, the body up -14.0.18 sโ right arm 60 out -10, right forearm 100, left arm 55 out -20, left forearm 105, torso 12, chest twist 0 tilt -12, right leg 55, right shin 90, left leg 35, left shin 85, the body up 12.0.3 sโ right leg 48.2, right shin 65.4, left leg 17.5, left shin 64.1, the body up -16, chest tilt -6.0.6 sโ right arm 40 out 15 twist 10, right forearm 60, right hand a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8 tilt 0, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, forward 0, torso 0.
Try this
Slow it from 0.18 s to 0.31 s: the same dodge, taken more slowly, so you see each part of it.
In the program:
ramp ยท over0.18โ0.31Turn the forearm (left) to 79 degrees instead of 105: a smaller, tighter dodge.
In the program:
ramp ยท to.part:forearm:-1105โ79
How it differs from the others
Duck goes under a swing without leaving its spot; Parry meets the blade instead of avoiding it.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, head, front legs, back legs, ears |