Dodge

A quick hop aside: down, a tucked jump with the arms in, landing low on bent knees and back up to the guard (the World moves it to the side; the body does the hop).

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Getting out of the way: of a swing in a sword fight, a thrown ball, a charging animal. In the World's sword fight the game moves you aside; the move is the hop your body does.

The principle it shows: squash and stretch

Squash and stretch. The body goes down first, hops with its arms tucked in, lands low on bent knees that soak up the landing, and comes back up to the guard.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 60, part:arm:1~out -10, part:arm:1~twist 10 over 0.18 s (out)
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.42 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 100 over 0.18 s (out)
      glide right forearm 60 over 0.42 s
    โ€” 3:
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20 over 0 s
      glide left arm 55, part:arm:-1~out -20 over 0.18 s (out)
      glide left arm 25, part:arm:-1~out -20 over 0.42 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 105 over 0.18 s (out)
      glide left forearm 75 over 0.42 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.6 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 15 over 0.6 s
    โ€” 8:
      glide part:torso#1~twist -8, part:torso#1~tilt 0 over 0 s
      glide part:torso#1~twist 0, part:torso#1~tilt -12 over 0.18 s (out)
      glide part:torso#1~twist 0, part:torso#1~tilt -6 over 0.12 s (in)
      glide part:torso#1~twist -8, part:torso#1~tilt 0 over 0.3 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head 4, part:head~twist -6 over 0.6 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 44.4, part:leg:1~out 25 over 0.08 s (out)
      glide right leg 55, part:leg:1~out 25 over 0.1 s (out)
      glide right leg 48.2, part:leg:1~out 25 over 0.12 s (in)
      glide right leg 27.8, part:leg:1~out 25 over 0.3 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 61.6 over 0.08 s (out)
      glide right shin 90 over 0.1 s (out)
      glide right shin 65.4 over 0.12 s (in)
      glide right shin 32.4 over 0.3 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 15.4, part:leg:-1~out 20 over 0.08 s (out)
      glide left leg 35, part:leg:-1~out 20 over 0.1 s (out)
      glide left leg 17.5, part:leg:-1~out 20 over 0.12 s (in)
      glide left leg 0.8, part:leg:-1~out 20 over 0.3 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 59.1 over 0.08 s (out)
      glide left shin 85 over 0.1 s (out)
      glide left shin 64.1 over 0.12 s (in)
      glide left shin 28.1 over 0.3 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 43.75 over 0.08 s (out)
      glide dy -37.5 over 0.1 s (out)
      glide dy 50 over 0.12 s (in)
      glide dy 15.625 over 0.3 s
    โ€” 15:
      glide dx 0 over 0 s
      glide dx 0 over 0.6 s
    โ€” 16:
      glide torso 0 over 0 s
      glide torso 12 over 0.18 s (out)
      glide torso 0 over 0.42 s

Try this

  1. Slow it from 0.18 s to 0.31 s: the same dodge, taken more slowly, so you see each part of it.

    In the program: ramp ยท over 0.18 โ†’ 0.31

  2. Turn the forearm (left) to 79 degrees instead of 105: a smaller, tighter dodge.

    In the program: ramp ยท to.part:forearm:-1 105 โ†’ 79

How it differs from the others

Duck goes under a swing without leaving its spot; Parry meets the blade instead of avoiding it.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, head, front legs, back legs, ears

c4c:beh:dodge ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon