Parry
A quick flick of the blade out across the incoming one, the wrist turning it aside, then back to the guard.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Turning an incoming blade aside at the last moment: the counter of a sword fight.
The principle it shows: timing over strength
Timing over strength. A small, fast flick of the wrist carries the blade out across the incoming one, then straight back to the guard. The marked Block is the instant they meet.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 75, part:arm:1~out 60, part:arm:1~twist 35 over 0.1 s (out)
glide right arm 70, part:arm:1~out 45, part:arm:1~twist 35 over 0.1 s
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.25 s
โ 2:
glide right forearm 60 over 0 s
glide right forearm 70 over 0.1 s (out)
glide right forearm 60 over 0.35 s
โ 3:
glide right hand 65, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide right hand 65, part:hand:1~out -97.5, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.1 s (out)
glide right hand 65, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.35 s
โ 4:
glide left arm 25, part:arm:-1~out -20 over 0 s
glide left arm 25, part:arm:-1~out -20 over 0.45 s
โ 5:
glide left forearm 75 over 0 s
glide left forearm 75 over 0.45 s
โ 6:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.45 s
โ 7:
glide part:hips~twist 15 over 0 s
glide part:hips~twist 15 over 0.45 s
โ 8:
glide part:torso#1~twist -8 over 0 s
glide part:torso#1~twist 15 over 0.1 s (out)
glide part:torso#1~twist -8 over 0.35 s
โ 9:
glide head 4, part:head~twist -6 over 0 s
glide head 4, part:head~twist -10 over 0.1 s (out)
glide head 4, part:head~twist -6 over 0.35 s
โ 10:
glide right leg 27.8, part:leg:1~out 25 over 0 s
glide right leg 27.8, part:leg:1~out 25 over 0.45 s
โ 11:
glide right shin 32.4 over 0 s
glide right shin 32.4 over 0.45 s
โ 12:
glide left leg 0.8, part:leg:-1~out 20 over 0 s
glide left leg 0.8, part:leg:-1~out 20 over 0.45 s
โ 13:
glide left shin 28.1 over 0 s
glide left shin 28.1 over 0.45 s
โ 14:
glide dy 15.625 over 0 s
glide dy 15.625 over 0.45 s
โ 15:
glide torso 0 over 0 s
glide torso 0 over 0.45 s
โ 16:
glide dx 0 over 0.45 s
โ 17:
wait 0.1 s
set flag_block to (tau)0 sโ right arm 40 out 15 twist 10, right forearm 60, right hand 65 out -90 a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, torso 0.0.1 sโ right arm 75 out 60 twist 35, right forearm 70, right hand 65 out -97.5, chest twist 15, head twist -10, the moment marked block.0.2 sโ right arm 70 out 45.0.45 sโ right arm 40 out 15 twist 10, right forearm 60, right hand 65 out -90 a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, the body forward 0, torso 0.
Try this
Slow it from 0.1 s to 0.17 s: the same parry, taken more slowly, so you see each part of it.
In the program:
ramp ยท over0.1โ0.17Turn the arm (right) to 56 degrees instead of 75: a smaller, tighter parry.
In the program:
ramp ยท to.part:arm:175โ56
How it differs from the others
Block holds the sword up and takes the blow; Dodge moves the body out of the way.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, head, front legs, back legs, ears |