Drink

A flask to the mouth: the hand comes up, the head tips back as it drinks, a breath out, the flask down again.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Drinking a potion or a flask: in a fight game it heals, and it takes long enough to be a risk.

The principle it shows: a move that costs time

In a fight, healing should be a choice with a price: the drink is slow on purpose, the head back and the hand busy, so a foe can hit you before it is done. The moment it takes effect is late in the move.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 1 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 60 over 1 s
    โ€” 3:
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 1 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20 over 0 s
      glide left arm 50, part:arm:-1~out -30 over 0.25 s (out)
      glide left arm 70, part:arm:-1~out -35 over 0.2 s (in)
      glide left arm 75, part:arm:-1~out -35 over 0.25 s
      glide left arm 25, part:arm:-1~out -20 over 0.3 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 125 over 0.25 s (out)
      glide left forearm 110 over 0.2 s (in)
      glide left forearm 75 over 0.55 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 0, part:hand:-1~wrap 1, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.25 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.75 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 15 over 1 s
    โ€” 8:
      glide part:torso#1~twist -8 over 0 s
      glide part:torso#1~twist -4 over 0.45 s (in)
      glide part:torso#1~twist -8 over 0.55 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head -5, part:head~twist 0 over 0.25 s (out)
      glide head -30, part:head~twist 0 over 0.2 s (in)
      glide head -32, part:head~twist 0 over 0.25 s
      glide head 4, part:head~twist -6 over 0.3 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 27.8, part:leg:1~out 25 over 1 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 32.4 over 1 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 0.8, part:leg:-1~out 20 over 1 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 28.1 over 1 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 15.625 over 1 s
    โ€” 15:
      glide dx 0 over 0 s
      glide dx 0 over 1 s
    โ€” 16:
      glide torso 0 over 0 s
      glide torso -6 over 0.45 s (in)
      glide torso 0 over 0.55 s
    โ€” 17:
      wait 0.6 s
      set flag_touch to (tau)

Try this

  1. Slow the hand coming up from 0.25 s to 0.4 s: a slower, riskier drink.

    In the program: ramp ยท over 0.25 โ†’ 0.4

  2. Raise the flask arm to 65 degrees instead of 50: the flask tipped higher.

    In the program: ramp ยท to.part:arm:-1 50 โ†’ 65

How it differs from the others

Yawn also tips the head back, but with the hand covering the mouth and no flask.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:drink ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon