Fall dead
Felled: the knees give, it drops over them, topples back and lies on its back, the arms flung out, the eyes closed; still.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
A foe beaten in a fight: in a game it plays as the fighter falls, and it stays down.
The principle it shows: the body gives way, then falls
Nothing pushes: everything falls. The knees give first, so the body drops over them; then it tips back past where it can catch itself and goes down onto its back, the arms flung out as they fall. A fall that starts with the legs reads as weight, not as a jump down; one that ends flat and still reads as the end.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 12, part:arm:1~out 12, part:arm:1~twist 10 over 0.3 s (in)
glide right arm 50, part:arm:1~out 55, part:arm:1~twist 10 over 0.3 s (in)
glide right arm 6, part:arm:1~out 78, part:arm:1~twist 10 over 0.2 s (in)
โ 2:
glide right forearm 60 over 0 s
glide right forearm 20 over 0.3 s (in)
glide right forearm 15 over 0.3 s (in)
glide right forearm 10 over 0.2 s (in)
โ 3:
glide left arm 25, part:arm:-1~out -20 over 0 s
glide left arm 10, part:arm:-1~out -12 over 0.3 s (in)
glide left arm 50, part:arm:-1~out -55 over 0.3 s (in)
glide left arm 2, part:arm:-1~out -82 over 0.2 s (in)
โ 4:
glide left forearm 75 over 0 s
glide left forearm 20 over 0.3 s (in)
glide left forearm 15 over 0.3 s (in)
glide left forearm 18 over 0.2 s (in)
โ 5:
glide hips 0, part:hips~twist 15 over 0 s
glide hips 0, part:hips~twist 0 over 0.3 s (in)
glide hips -48, part:hips~twist 0 over 0.3 s (in)
glide hips -90, part:hips~twist 0 over 0.2 s (in)
glide hips -90, part:hips~twist 0 over 0.7 s
โ 6:
glide head 4, part:head~twist -6 over 0 s
glide head 22, part:head~twist 0 over 0.3 s (in)
glide head -12, part:head~twist 0 over 0.3 s (in)
glide head -4, part:head~twist 28 over 0.2 s (in)
glide head -4, part:head~twist 28 over 0.7 s
โ 7:
glide right leg 28, part:leg:1~out 10 over 0 s
glide right leg 45, part:leg:1~out 8 over 0.3 s (in)
glide right leg 72, part:leg:1~out 10 over 0.3 s (in)
glide right leg 88, part:leg:1~out 12 over 0.2 s (in)
glide right leg 88, part:leg:1~out 12 over 0.7 s
โ 8:
glide right shin 32 over 0 s
glide right shin 70 over 0.3 s (in)
glide right shin 35 over 0.3 s (in)
glide right shin 6 over 0.2 s (in)
โ 9:
glide left leg 1, part:leg:-1~out 8 over 0 s
glide left leg 40, part:leg:-1~out 6 over 0.3 s (in)
glide left leg 66, part:leg:-1~out 8 over 0.3 s (in)
glide left leg 90, part:leg:-1~out 6 over 0.2 s (in)
glide left leg 90, part:leg:-1~out 6 over 0.7 s
โ 10:
glide left shin 28 over 0 s
glide left shin 65 over 0.3 s (in)
glide left shin 30 over 0.3 s (in)
glide left shin 14 over 0.2 s (in)
โ 11:
glide dy 15.625 over 0 s
glide dy 87.5 over 0.3 s (in)
glide dy 193.75 over 0.3 s (in)
glide dy 259.375 over 0.2 s (in)
glide dy 246.875 over 0.08 s (out)
glide dy 259.375 over 0.08 s (in)
glide dy 259.375 over 0.54 s
โ 12:
glide dx 0 over 0 s
glide dx 12.5 over 0.3 s (in)
glide dx -68.75 over 0.3 s (in)
glide dx -156.25 over 0.2 s (in)
glide dx -156.25 over 0.08 s (out)
glide dx -156.25 over 0.08 s (in)
glide dx -156.25 over 0.54 s
โ 13:
glide torso 0 over 0 s
glide torso 18 over 0.3 s (in)
glide torso 0 over 0.3 s (in)
โ 14:
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.3 s
โ 15:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.3 s
โ 16:
wait 0.8 s
set flag_lands to (tau)
look sleepy0 sโ right arm 40 out 15 twist 10, right forearm 60, left arm 25 out -20, left forearm 75, hips 0 twist 15, head 4 twist -6, right leg 28 out 10, right shin 32, left leg 1 out 8, left shin 28, the body up -5, the body forward 0, torso 0, right hand a fist grip, left hand a fist grip.0.3 sโ the body up -28, the body forward 4, right leg 45 out 8, right shin 70, left leg 40 out 6, left shin 65, torso 18, head 22 twist 0, right arm 12 out 12, right forearm 20, left arm 10 out -12, left forearm 20, hips 0 twist 0, right hand open, left hand open.0.6 sโ the body up -62, the body forward -22, hips -48 twist 0, right leg 72 out 10, right shin 35, left leg 66 out 8, left shin 30, torso 0, head -12 twist 0, right arm 50 out 55, left arm 50 out -55, right forearm 15, left forearm 15.0.8 sโ the body up -83, the body forward -50, hips -90 twist 0, right leg 88 out 12, right shin 6, left leg 90 out 6, left shin 14, head -4 twist 28, right arm 6 out 78, left arm 2 out -82, right forearm 10, left forearm 18, the moment marked lands, the face sleepy.0.88 sโ the body up -79, the body forward -50.0.96 sโ the body up -83, the body forward -50.1.5 sโ the body up -83, the body forward -50, hips -90 twist 0, right leg 88 out 12, left leg 90 out 6, head -4 twist 28.
Try this
Slow the knees giving, from 0.3 s to 0.5 s: a slower collapse.
In the program:
ramp ยท over0.3โ0.5Sink the body lower as the knees give: a heavier fall.
In the program:
ramp ยท to.dy87.5โ113.8
How it differs from the others
Kneel (yields) goes down on one knee and stays upright, beaten but alive.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |