Kneel (yields)
Beaten: the sword hand drops, the body sinks onto the back knee with the front foot planted, the head bowed. It stays down.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Yielding in a duel, being beaten, or kneeling down to something.
The principle it shows: weight and stillness
Weight and stillness. The sword hand drops first, the body sinks onto the back knee with the front foot planted, and the head bows. It stays down without moving, which is what makes it read as defeat.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 20, part:arm:1~out 10, part:arm:1~twist 0 over 0.5 s
โ 2:
glide right forearm 60 over 0 s
glide right forearm 30 over 0.5 s
โ 3:
glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
โ 4:
glide left arm 25, part:arm:-1~out -20 over 0 s
glide left arm 30, part:arm:-1~out 0 over 0.5 s
โ 5:
glide left forearm 75 over 0 s
glide left forearm 60 over 0.5 s
โ 6:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
โ 7:
glide part:hips~twist 15 over 0 s
glide part:hips~twist 5 over 0.5 s
โ 8:
glide torso segment 1 0, part:torso#1~twist -8 over 0 s
glide torso segment 1 6, part:torso#1~twist 0 over 0.5 s
โ 9:
glide head 4, part:head~twist -6 over 0 s
glide head 28, part:head~twist 0 over 0.5 s
โ 10:
glide right leg 27.8, part:leg:1~out 25 over 0 s
glide right leg 88, part:leg:1~out 10 over 0.5 s
โ 11:
glide right shin 32.4 over 0 s
glide right shin 92 over 0.5 s
โ 12:
glide left leg 0.8, part:leg:-1~out 20 over 0 s
glide left leg 2, part:leg:-1~out 170 over 0.5 s
โ 13:
glide left shin 28.1 over 0 s
glide left shin 95 over 0.5 s
โ 14:
glide dy 15.625 over 0 s
glide dy 137.5 over 0.5 s
โ 15:
glide torso 0 over 0 s
glide torso 14 over 0.5 s
โ 16:
glide left foot -40 over 0.5 s
wait 1 s0 sโ right arm 40 out 15 twist 10, right forearm 60, right hand a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, torso 0.0.5 sโ right arm 20 out 10 twist 0, right forearm 30, left arm 30 out 0, left forearm 60, torso 14, chest 6 twist 0, head 28 twist 0, hips twist 5, right leg 88 out 10, right shin 92, left leg 2 out 170, left shin 95, left foot -40, the body up -44.
Try this
Slow it from 0.5 s to 0.85 s: the same kneel, taken more slowly, so you see each part of it.
In the program:
ramp ยท over0.5โ0.85Turn the shin (left) to 71 degrees instead of 95: a smaller, tighter kneel.
In the program:
ramp ยท to.part:shin:-195โ71
How it differs from the others
Stagger is a moment's reaction to a hit and recovers; Duck goes low and comes straight back up.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |