Kneel (yields)

Beaten: the sword hand drops, the body sinks onto the back knee with the front foot planted, the head bowed. It stays down.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Yielding in a duel, being beaten, or kneeling down to something.

The principle it shows: weight and stillness

Weight and stillness. The sword hand drops first, the body sinks onto the back knee with the front foot planted, and the head bows. It stays down without moving, which is what makes it read as defeat.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 20, part:arm:1~out 10, part:arm:1~twist 0 over 0.5 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 30 over 0.5 s
    โ€” 3:
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20 over 0 s
      glide left arm 30, part:arm:-1~out 0 over 0.5 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 60 over 0.5 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 5 over 0.5 s
    โ€” 8:
      glide torso segment 1 0, part:torso#1~twist -8 over 0 s
      glide torso segment 1 6, part:torso#1~twist 0 over 0.5 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head 28, part:head~twist 0 over 0.5 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 88, part:leg:1~out 10 over 0.5 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 92 over 0.5 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 2, part:leg:-1~out 170 over 0.5 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 95 over 0.5 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 137.5 over 0.5 s
    โ€” 15:
      glide torso 0 over 0 s
      glide torso 14 over 0.5 s
    โ€” 16:
      glide left foot -40 over 0.5 s
  wait 1 s

Try this

  1. Slow it from 0.5 s to 0.85 s: the same kneel, taken more slowly, so you see each part of it.

    In the program: ramp ยท over 0.5 โ†’ 0.85

  2. Turn the shin (left) to 71 degrees instead of 95: a smaller, tighter kneel.

    In the program: ramp ยท to.part:shin:-1 95 โ†’ 71

How it differs from the others

Stagger is a moment's reaction to a hit and recovers; Duck goes low and comes straight back up.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:kneel ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon