Get bopped
Bopped: the head snapped back and the eyes shut a moment, thrown back half a step with the arms out, then standing up again.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
What a character does when a bop lands in a play-fight game, and a cartoon's "ouch" moment.
The principle it shows: action and reaction
Action and reaction. The head goes back first and furthest, the body follows half a step, the arms fling out a little; then everything comes back to standing, the head last. The face is surprised for the moment of it.
The program, line by line
when it starts
at the same time:
โ 1:
glide right forearm 0 over 0 s
glide right forearm 35 over 0.15 s (out)
glide right forearm 0 over 0.45 s
โ 2:
glide left forearm 0 over 0 s
glide left forearm 35 over 0.15 s (out)
glide left forearm 0 over 0.45 s
โ 3:
glide torso 0 over 0 s
glide torso -12 over 0.15 s (out)
glide torso 0 over 0.45 s
โ 4:
glide right shin 0 over 0 s
glide right shin 12 over 0.15 s (out)
glide right shin 0 over 0.45 s
โ 5:
glide left shin 0 over 0 s
glide left shin 10 over 0.15 s (out)
glide left shin 0 over 0.45 s
โ 6:
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide right arm 25, part:arm:1~out 40, part:arm:1~twist 0 over 0.15 s (out)
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.45 s
โ 7:
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
glide left arm 25, part:arm:-1~out 40, part:arm:-1~twist 0 over 0.15 s (out)
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0.45 s
โ 8:
glide torso segment 1 0, part:torso#1~twist 0 over 0 s
glide torso segment 1 -6, part:torso#1~twist 6 over 0.15 s (out)
glide torso segment 1 0, part:torso#1~twist 0 over 0.45 s
โ 9:
glide head 0, part:head~twist 0 over 0 s
glide head -16, part:head~twist -8 over 0.15 s (out)
glide head -10, part:head~twist -4 over 0.15 s
glide head 0, part:head~twist 0 over 0.3 s
โ 10:
glide right leg 0, part:leg:1~out 0 over 0 s
glide right leg 8, part:leg:1~out 0 over 0.15 s (out)
glide right leg 0, part:leg:1~out 0 over 0.45 s
โ 11:
glide left leg 0, part:leg:-1~out 0 over 0 s
glide left leg -14, part:leg:-1~out 0 over 0.15 s (out)
glide left leg 0, part:leg:-1~out 0 over 0.45 s
โ 12:
glide dy 0 over 0 s
glide dy 9.375 over 0.15 s (out)
glide dy 0 over 0.45 s
glide dy 0 over 0.2 s
โ 13:
glide dx 0 over 0 s
glide dx -37.5 over 0.15 s (out)
glide dx 0 over 0.45 s
glide dx 0 over 0.2 s
โ 14:
wait 0.05 s
look surprised
wait 0.45 s
look normal0 sโ right forearm 0, left forearm 0, torso 0, right shin 0, left shin 0, right arm 0 out 0 twist 0, left arm 0 out 0 twist 0, chest 0 twist 0, head 0 twist 0, right leg 0 out 0, left leg 0 out 0, the body up 0, the body forward 0.0.05 sโ the face surprised.0.15 sโ right arm 25 out 40 twist 0, right forearm 35, left arm 25 out 40 twist 0, left forearm 35, torso -12, chest -6 twist 6, head -16 twist -8, right leg 8 out 0, right shin 12, left leg -14 out 0, left shin 10, the body up -3, the body forward -12.0.3 sโ head -10 twist -4.0.5 sโ the face normal.0.6 sโ right forearm 0, left forearm 0, torso 0, right shin 0, left shin 0, right arm 0 out 0 twist 0, left arm 0 out 0 twist 0, chest 0 twist 0, head 0 twist 0, right leg 0 out 0, left leg 0 out 0, the body up 0, the body forward 0.0.8 sโ the body up 0, the body forward 0.
Try this
Snap the head back 30 degrees instead of 16: a big comic whiplash.
In the program:
ramp ยท to.part:head-16โ-30Lean back 24 degrees instead of 12: nearly knocked over.
In the program:
ramp ยท to.part:torso-12โ-24
How it differs from the others
Stagger is a sword fight's bigger hit, from the guard; Cower shrinks away and stays down.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |