Heavy wind-up
Both hands take the sword up and back behind the head, the back arched and the weight on the back foot; it stays there, held, until the blow.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
The held preparation before a heavy blow: in a game, the charge-up you hold before letting go.
The principle it shows: anticipation, held
Anticipation, held. The back arches, the weight goes onto the back foot and the sword goes up behind the head with both hands. It stays there, so the longer it is held, the more the blow is expected.
The program, line by line
when it starts
at the same time:
โ 1:
glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
glide right arm 165, part:arm:1~out 40, part:arm:1~twist -20 over 0.25 s (out)
โ 2:
glide right forearm 60 over 0 s
glide right forearm 95 over 0.25 s (out)
โ 3:
glide right hand 65, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide right hand 120, part:hand:1~out 45, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (out)
โ 4:
glide left arm 25, part:arm:-1~out -20, part:arm:-1~twist 0 over 0 s
glide left arm 160, part:arm:-1~out 10, part:arm:-1~twist -30 over 0.25 s (out)
โ 5:
glide left forearm 75 over 0 s
glide left forearm 100 over 0.25 s (out)
โ 6:
glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
โ 7:
glide part:hips~twist 15 over 0 s
โ 8:
glide torso segment 1 0, part:torso#1~twist -8 over 0 s
glide torso segment 1 -4, part:torso#1~twist 12 over 0.25 s (out)
โ 9:
glide head 4, part:head~twist -6 over 0 s
glide head -4, part:head~twist -8 over 0.25 s (out)
โ 10:
glide right leg 27.8, part:leg:1~out 25 over 0 s
glide right leg 33.5, part:leg:1~out 25 over 0.25 s (out)
โ 11:
glide right shin 32.4 over 0 s
glide right shin 35 over 0.25 s (out)
โ 12:
glide left leg 0.8, part:leg:-1~out 20 over 0 s
glide left leg 2.7, part:leg:-1~out 160 over 0.25 s (out)
โ 13:
glide left shin 28.1 over 0 s
glide left shin 29.6 over 0.25 s (out)
โ 14:
glide dy 15.625 over 0 s
glide dy 21.875 over 0.25 s (out)
โ 15:
glide torso 0 over 0 s
glide torso -10 over 0.25 s (out)
wait 3.75 s0 sโ right arm 40 out 15 twist 10, right forearm 60, right hand 65 out -90 a fist grip, left arm 25 out -20, left forearm 75, left hand a fist grip, hips twist 15, chest twist -8, head 4 twist -6, right leg 27.8 out 25, right shin 32.4, left leg 0.8 out 20, left shin 28.1, the body up -5, torso 0.0.25 sโ right arm 165 out 40 twist -20, right forearm 95, left arm 160 out 10 twist -30, left forearm 100, torso -10, chest -4 twist 12, head -4 twist -8, right leg 33.5 out 25, right shin 35, left leg 2.7 out 160, left shin 29.6, the body up -7, right hand 120 out 45.
Try this
Slow it from 0.25 s to 0.42 s: the same heavy wind-up, taken more slowly, so you see each part of it.
In the program:
ramp ยท over0.25โ0.42Turn the arm (right) to 124 degrees instead of 165: a smaller, tighter heavy wind-up.
In the program:
ramp ยท to.part:arm:1165โ124
How it differs from the others
Heavy blow is what it leads to; Sword swing winds up and strikes in one go.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, head, front legs, back legs, ears |