Jump with anticipation

A jump the way animators teach it: a deep sink with the arms swung back, a fast push up with the arms thrown high, a slow moment at the top, a fast drop, and the knees bending to take the landing.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Use it for any jump that should read as an effort: onto a ledge, over a gap, for joy. It is the move the Animate a jump lesson builds, made from the same steps.

The principle it shows: anticipation

Before the body goes up, it goes down. The crouch, the arms swung back and the body bent forward tell the audience a jump is coming, so they are watching when it happens. The spring is fast, the top slow, the fall fast again, and the knees bend on the landing instead of the body stopping dead. Through the crouches the feet stay flat where they stood.

The program, line by line

when it starts
  show the side view
  at the same time:
    โ€” 1:
      glide left leg 0, right leg 0 over 0 s
      glide left leg 30, right leg 30 over 0.25 s (in)
      glide left leg 55, right leg 55 over 0.25 s (out)
      glide left leg 55, right leg 55 over 0.1 s
      glide left leg 0, right leg 0 over 0.12 s (in)
      glide left leg 30, right leg 30 over 0.23 s (out)
      glide left leg 30, right leg 30 over 0.15 s
      glide left leg 10, right leg 10 over 0.22 s (in)
      glide left leg 45, right leg 45 over 0.13 s (out)
      glide left leg 20, right leg 20 over 0.3 s (inout)
      glide left leg 0, right leg 0 over 0.35 s (inout)
    โ€” 2:
      glide left shin 0, right shin 0 over 0 s
      glide left shin 60, right shin 60 over 0.25 s (in)
      glide left shin 110, right shin 110 over 0.25 s (out)
      glide left shin 110, right shin 110 over 0.1 s
      glide left shin 0, right shin 0 over 0.12 s (in)
      glide left shin 55, right shin 55 over 0.23 s (out)
      glide left shin 55, right shin 55 over 0.15 s
      glide left shin 20, right shin 20 over 0.22 s (in)
      glide left shin 90, right shin 90 over 0.13 s (out)
      glide left shin 40, right shin 40 over 0.3 s (inout)
      glide left shin 0, right shin 0 over 0.35 s (inout)
    โ€” 3:
      glide left foot 0, right foot 0 over 0 s
      glide left foot 30, right foot 30 over 0.25 s (in)
      glide left foot 55, right foot 55 over 0.25 s (out)
      glide left foot 55, right foot 55 over 0.1 s
      glide left foot -30, right foot -30 over 0.12 s (in)
      glide left foot 5, right foot 5 over 0.23 s (out)
      glide left foot 5, right foot 5 over 0.15 s
      glide left foot 10, right foot 10 over 0.22 s (in)
      glide left foot 45, right foot 45 over 0.13 s (out)
      glide left foot 20, right foot 20 over 0.3 s (inout)
      glide left foot 0, right foot 0 over 0.35 s (inout)
    โ€” 4:
      glide dy 0 over 0 s
      glide dy 36.5625 over 0.25 s (in)
      glide dy 115.9375 over 0.25 s (out)
      glide dy 115.9375 over 0.1 s
      glide dy -18.75 over 0.12 s (in)
      glide dy -131.25 over 0.23 s (out)
      glide dy -137.5 over 0.15 s (inout)
      glide dy 4.0625 over 0.22 s (in)
      glide dy 79.6875 over 0.13 s (out)
      glide dy 16.25 over 0.3 s (inout)
      glide dy 0 over 0.35 s (inout)
    โ€” 5:
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0 s
      glide torso 15, part:torso~twist 0, part:torso~tilt 0 over 0.25 s (in)
      glide torso 35, part:torso~twist 0, part:torso~tilt 0 over 0.25 s (out)
      glide torso 35, part:torso~twist 0, part:torso~tilt 0 over 0.1 s
      glide torso -4, part:torso~twist 0, part:torso~tilt 0 over 0.12 s (in)
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.23 s (out)
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.15 s
      glide torso 5, part:torso~twist 0, part:torso~tilt 0 over 0.22 s (in)
      glide torso 22, part:torso~twist 0, part:torso~tilt 0 over 0.13 s (out)
      glide torso 8, part:torso~twist 0, part:torso~tilt 0 over 0.3 s (inout)
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.35 s (inout)
    โ€” 6:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head -14, part:head~twist 0, part:head~tilt 0 over 0.5 s (out)
      glide head -14, part:head~twist 0, part:head~tilt 0 over 0.1 s
      glide head -8, part:head~twist 0, part:head~tilt 0 over 0.12 s (in)
      glide head -8, part:head~twist 0, part:head~tilt 0 over 0.38 s
      glide head -4, part:head~twist 0, part:head~tilt 0 over 0.22 s (in)
      glide head -6, part:head~twist 0, part:head~tilt 0 over 0.13 s (out)
      glide head -2, part:head~twist 0, part:head~tilt 0 over 0.3 s (inout)
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.35 s (inout)
    โ€” 7:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
      glide left arm 25, part:arm:-1~out 170, part:arm:-1~twist 0, right arm 25, part:arm:1~out 170, part:arm:1~twist 0 over 0.25 s (in)
      glide left arm 55, part:arm:-1~out 172, part:arm:-1~twist 0, right arm 55, part:arm:1~out 172, part:arm:1~twist 0 over 0.25 s (out)
      glide left arm 55, part:arm:-1~out 172, part:arm:-1~twist 0, right arm 55, part:arm:1~out 172, part:arm:1~twist 0 over 0.1 s
      glide left arm 160, part:arm:-1~out 15, part:arm:-1~twist 0, right arm 160, part:arm:1~out 15, part:arm:1~twist 0 over 0.12 s (in)
      glide left arm 150, part:arm:-1~out 25, part:arm:-1~twist 0, right arm 150, part:arm:1~out 25, part:arm:1~twist 0 over 0.23 s (out)
      glide left arm 150, part:arm:-1~out 25, part:arm:-1~twist 0, right arm 150, part:arm:1~out 25, part:arm:1~twist 0 over 0.15 s
      glide left arm 90, part:arm:-1~out 40, part:arm:-1~twist 0, right arm 90, part:arm:1~out 40, part:arm:1~twist 0 over 0.22 s (in)
      glide left arm 50, part:arm:-1~out 30, part:arm:-1~twist 0, right arm 50, part:arm:1~out 30, part:arm:1~twist 0 over 0.13 s (out)
      glide left arm 15, part:arm:-1~out 20, part:arm:-1~twist 0, right arm 15, part:arm:1~out 20, part:arm:1~twist 0 over 0.3 s (inout)
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.35 s (inout)
    โ€” 8:
      glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0 s
      glide left forearm 15, part:forearm:-1~twist 0, right forearm 15, part:forearm:1~twist 0 over 0.5 s (out)
      glide left forearm 15, part:forearm:-1~twist 0, right forearm 15, part:forearm:1~twist 0 over 0.1 s
      glide left forearm 10, part:forearm:-1~twist 0, right forearm 10, part:forearm:1~twist 0 over 0.12 s (in)
      glide left forearm 20, part:forearm:-1~twist 0, right forearm 20, part:forearm:1~twist 0 over 0.23 s (out)
      glide left forearm 20, part:forearm:-1~twist 0, right forearm 20, part:forearm:1~twist 0 over 0.15 s
      glide left forearm 20, part:forearm:-1~twist 0, right forearm 20, part:forearm:1~twist 0 over 0.22 s (in)
      glide left forearm 30, part:forearm:-1~twist 0, right forearm 30, part:forearm:1~twist 0 over 0.13 s (out)
      glide left forearm 15, part:forearm:-1~twist 0, right forearm 15, part:forearm:1~twist 0 over 0.3 s (inout)
      glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0.35 s (inout)
  wait 0.2 s

Try this

  1. Bend the body 50 degrees forward in the crouch instead of 35. A bigger wind-up, so the jump that follows reads as a bigger one.

    In the program: ramp ยท to.part:torso 35 โ†’ 50

  2. Lift the chin 30 degrees in the crouch instead of 14. The eyes go up to where the jump is going before the body does.

    In the program: ramp ยท to.part:head -14 โ†’ -30

How it differs from Leap with follow-through and Hop on an arc

Leap with follow-through is about what keeps moving after the landing; Hop on an arc is about the path through the air. This one is about the wind-up before it.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, turns, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:jump_anticipation ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon