Leap with follow-through

A leap up and down on the spot: the body lands and stops, but the arms swing on down and back past where they hang, the chest bends on and the head dips after it, each settling a moment after the one before.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

It shows the Follow-through and overlapping action lesson on a whole body. Use it for a landing that should feel heavy and real.

The principle it shows: follow-through and overlapping action

When the body stops, the parts hanging from it do not stop with it. The arms swing on past where they hang and back, the chest bends on, the head dips last, and each one settles a moment after the one before. That staggered settling is what makes a landing feel like weight.

The program, line by line

when it starts
  show the side view
  at the same time:
    โ€” 1:
      glide left leg 0, right leg 0 over 0 s
      glide left leg 35, right leg 35 over 0.2 s (inout)
      glide left leg 0, right leg 0 over 0.18 s (in)
      glide left leg 20, right leg 20 over 0.22 s (out)
      glide left leg 10, right leg 10 over 0.22 s (in)
      glide left leg 40, right leg 40 over 0.13 s (out)
      glide left leg 25, right leg 25 over 0.2 s (inout)
      glide left leg 10, right leg 10 over 0.25 s (inout)
      glide left leg 0, right leg 0 over 0.3 s (inout)
    โ€” 2:
      glide left shin 0, right shin 0 over 0 s
      glide left shin 70, right shin 70 over 0.2 s (inout)
      glide left shin 0, right shin 0 over 0.18 s (in)
      glide left shin 36, right shin 36 over 0.22 s (out)
      glide left shin 20, right shin 20 over 0.22 s (in)
      glide left shin 80, right shin 80 over 0.13 s (out)
      glide left shin 50, right shin 50 over 0.2 s (inout)
      glide left shin 20, right shin 20 over 0.25 s (inout)
      glide left shin 0, right shin 0 over 0.3 s (inout)
    โ€” 3:
      glide left foot 0, right foot 0 over 0 s
      glide left foot 35, right foot 35 over 0.2 s (inout)
      glide left foot -25, right foot -25 over 0.18 s (in)
      glide left foot 5, right foot 5 over 0.22 s (out)
      glide left foot 10, right foot 10 over 0.22 s (in)
      glide left foot 40, right foot 40 over 0.13 s (out)
      glide left foot 25, right foot 25 over 0.2 s (inout)
      glide left foot 10, right foot 10 over 0.25 s (inout)
      glide left foot 0, right foot 0 over 0.3 s (inout)
    โ€” 4:
      glide dy 0 over 0 s
      glide dy 49.0625 over 0.2 s (inout)
      glide dy -15.625 over 0.18 s (in)
      glide dy -93.75 over 0.22 s (out)
      glide dy 4.0625 over 0.22 s (in)
      glide dy 63.74999999999999 over 0.13 s (out)
      glide dy 25.624999999999996 over 0.2 s (inout)
      glide dy 4.0625 over 0.25 s (inout)
      glide dy 0 over 0.3 s (inout)
    โ€” 5:
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0 s
      glide torso 15, part:torso~twist 0, part:torso~tilt 0 over 0.2 s (inout)
      glide torso -3, part:torso~twist 0, part:torso~tilt 0 over 0.18 s (in)
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.22 s (out)
      glide torso 6, part:torso~twist 0, part:torso~tilt 0 over 0.22 s (in)
      glide torso 25, part:torso~twist 0, part:torso~tilt 0 over 0.13 s (out)
      glide torso 12, part:torso~twist 0, part:torso~tilt 0 over 0.2 s (inout)
      glide torso 4, part:torso~twist 0, part:torso~tilt 0 over 0.25 s (inout)
      glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.3 s (inout)
    โ€” 6:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head 2, part:head~twist 0, part:head~tilt 0 over 0.82 s (in)
      glide head 15, part:head~twist 0, part:head~tilt 0 over 0.13 s (out)
      glide head 8, part:head~twist 0, part:head~tilt 0 over 0.2 s (inout)
      glide head -3, part:head~twist 0, part:head~tilt 0 over 0.25 s (inout)
      glide head 1, part:head~twist 0, part:head~tilt 0 over 0.3 s (inout)
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.3 s (inout)
    โ€” 7:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
      glide left arm 40, part:arm:-1~out 172, part:arm:-1~twist 0, right arm 40, part:arm:1~out 172, part:arm:1~twist 0 over 0.2 s (inout)
      glide left arm 120, part:arm:-1~out 10, part:arm:-1~twist 0, right arm 120, part:arm:1~out 10, part:arm:1~twist 0 over 0.18 s (in)
      glide left arm 140, part:arm:-1~out 10, part:arm:-1~twist 0, right arm 140, part:arm:1~out 10, part:arm:1~twist 0 over 0.22 s (out)
      glide left arm 130, part:arm:-1~out 10, part:arm:-1~twist 0, right arm 130, part:arm:1~out 10, part:arm:1~twist 0 over 0.22 s (in)
      glide left arm 30, part:arm:-1~out 10, part:arm:-1~twist 0, right arm 30, part:arm:1~out 10, part:arm:1~twist 0 over 0.13 s (out)
      glide left arm 35, part:arm:-1~out 175, part:arm:-1~twist 0, right arm 35, part:arm:1~out 175, part:arm:1~twist 0 over 0.2 s (inout)
      glide left arm 15, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 15, part:arm:1~out 0, part:arm:1~twist 0 over 0.25 s (inout)
      glide left arm 6, part:arm:-1~out 175, part:arm:-1~twist 0, right arm 6, part:arm:1~out 175, part:arm:1~twist 0 over 0.3 s (inout)
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.3 s (inout)
    โ€” 8:
      glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0 s
      glide left forearm 12, part:forearm:-1~twist 0, right forearm 12, part:forearm:1~twist 0 over 0.2 s (inout)
      glide left forearm 15, part:forearm:-1~twist 0, right forearm 15, part:forearm:1~twist 0 over 0.18 s (in)
      glide left forearm 25, part:forearm:-1~twist 0, right forearm 25, part:forearm:1~twist 0 over 0.57 s (out)
      glide left forearm 10, part:forearm:-1~twist 0, right forearm 10, part:forearm:1~twist 0 over 0.2 s (inout)
      glide left forearm 12, part:forearm:-1~twist 0, right forearm 12, part:forearm:1~twist 0 over 0.25 s (inout)
      glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0.3 s (inout)
  wait 0.2 s

Try this

  1. Let the head dip 30 degrees after the landing instead of 15. A heavier head, a bigger follow-through.

    In the program: ramp ยท to.part:head 15 โ†’ 30

  2. Let the body bend 40 degrees after the landing instead of 25. The landing reads as a harder one.

    In the program: ramp ยท to.part:torso 25 โ†’ 40

How it differs from Jump with anticipation

Jump with anticipation is about the wind-up before the jump; this one is about what carries on after the landing.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, turns, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:leap_follow_through ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon