Jump

A jump on the spot: a sink with the arms swung back, the spring up with the arms high, the knees tucked, and a landing that gives.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

A game's up key, and any cartoon jump on the spot: over a gap, onto a box, for joy. The height is the game's: the character leaves the ground at 0.14 s and lands at 0.51 s.

The principle it shows: anticipation and follow-through

Anticipation and follow-through. The sink with the arms swung back comes before the spring, so you see the jump coming; the knees giving after the landing take the weight, so it lands.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide left leg 0, right leg 0 over 0 s
      glide left leg 32, right leg 32 over 0.12 s (out)
      glide left leg 0, right leg 0 over 0.04 s (in)
      glide left leg 42, right leg 42 over 0.14 s (out)
      glide left leg 10, right leg 10 over 0.17 s (in)
      glide left leg 30, right leg 30 over 0.08 s (out)
      glide left leg 0, right leg 0 over 0.09 s
    โ€” 2:
      glide left shin 0, right shin 0 over 0 s
      glide left shin 64, right shin 64 over 0.12 s (out)
      glide left shin 0, right shin 0 over 0.04 s (in)
      glide left shin 70, right shin 70 over 0.14 s (out)
      glide left shin 12, right shin 12 over 0.17 s (in)
      glide left shin 60, right shin 60 over 0.08 s (out)
      glide left shin 0, right shin 0 over 0.09 s
    โ€” 3:
      glide left foot 0, right foot 0 over 0 s
      glide left foot 32, right foot 32 over 0.12 s (out)
      glide left foot 0, right foot 0 over 0.04 s (in)
      glide left foot 15, right foot 15 over 0.14 s (out)
      glide left foot 0, right foot 0 over 0.17 s (in)
      glide left foot 30, right foot 30 over 0.08 s (out)
      glide left foot 0, right foot 0 over 0.09 s
    โ€” 4:
      glide dy 0 over 0 s
      glide dy 41.25 over 0.12 s (out)
      glide dy 0 over 0.04 s (in)
      glide dy 0 over 0.14 s (out)
      glide dy 36.5625 over 0.25 s (out)
      glide dy 0 over 0.09 s
    โ€” 5:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
      glide left arm 40, part:arm:-1~out 175, part:arm:-1~twist 0, right arm 40, part:arm:1~out 175, part:arm:1~twist 0 over 0.12 s (out)
      glide left arm 150, part:arm:-1~out 8, part:arm:-1~twist 0, right arm 150, part:arm:1~out 8, part:arm:1~twist 0 over 0.04 s (in)
      glide left arm 135, part:arm:-1~out 25, part:arm:-1~twist 0, right arm 135, part:arm:1~out 25, part:arm:1~twist 0 over 0.14 s (out)
      glide left arm 70, part:arm:-1~out 45, part:arm:-1~twist 0, right arm 70, part:arm:1~out 45, part:arm:1~twist 0 over 0.17 s (in)
      glide left arm 45, part:arm:-1~out 40, part:arm:-1~twist 0, right arm 45, part:arm:1~out 40, part:arm:1~twist 0 over 0.08 s (out)
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.09 s
    โ€” 6:
      glide left forearm 0, right forearm 0 over 0 s
      glide left forearm 10, right forearm 10 over 0.12 s (out)
      glide left forearm 15, right forearm 15 over 0.04 s (in)
      glide left forearm 20, right forearm 20 over 0.31 s (in)
      glide left forearm 0, right forearm 0 over 0.17 s
    โ€” 7:
      glide torso 0 over 0 s
      glide torso 18 over 0.12 s (out)
      glide torso -4 over 0.04 s (in)
      glide torso 14 over 0.39 s (out)
      glide torso 0 over 0.09 s
    โ€” 8:
      glide head 0 over 0 s
      glide head -6 over 0.12 s (out)
      glide head -4 over 0.04 s (in)
      glide head 0 over 0.39 s (out)
      glide head 0 over 0.09 s

Try this

  1. Lean into the sink 32 degrees instead of 18: a deep wind-up before the spring.

    In the program: ramp ยท to.part:torso 18 โ†’ 32

  2. Look up 20 degrees on the sink instead of 6: eyes on where it is going.

    In the program: ramp ยท to.part:head -6 โ†’ -20

How it differs from the others

Jump with anticipation is the animators' slow version, every stage held longer; Jump for joy bounces round and round; Hop on an arc hops across and back.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:jump ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon