Look around
The character looks around by changing views: to the side, the other way and back, to the front, its back to you, and to the front again, over and over.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)
What it is for
Look around is for a character who is lost, searching, or checking that nobody is watching. It also shows off the views every Jabbertoon character has: a front, a side and a back drawing of the same character, with the same bones, so any move can play in any view. One round takes about 4.3 seconds, so in a 4.5-second slot you see it all once. The bird has no side view and keeps facing front for the side turns.
The principle it shows: staging
Changing view is one of the strongest staging tools there is: a character turned side-on is looking at something in the scene, a character with its back to you is shutting the audience out. Each turn here is quick (0.24 seconds) and each look is held for a moment, so every view reads clearly. The turn squashes the drawing to nothing and opens it out again in the new view, the cartoon cheat for a turn.
The program, line by line
when it starts
forever:
turn to the side in 0.24 s
wait 0.6 s
size width -1 in 0.24 s
wait 0.6 s
size width 1 in 0.24 s
wait 0.3 s
turn to the front in 0.24 s
wait 0.5 s
turn to the back in 0.24 s
wait 0.5 s
turn to the front in 0.24 s
wait 0.4 sforever:— everything below repeats for as long as the move runs.turn to the side in 0.24 s, thenwait 0.6 s— side-on, looking toward its front.size width -1 in 0.24 s, thenwait 0.6 s— the width glides from 1 to −1, which mirrors the side view: now it looks the other way.size width 1 in 0.24 s, thenwait 0.3 s— mirror back.turn to the front in 0.24 s, thenwait 0.5 s— face the viewer.turn to the back in 0.24 s, thenwait 0.5 s— the back view: the character seen from behind.turn to the front in 0.24 s, thenwait 0.4 s— and face the viewer again before the loop starts over.
A turn block sets the view at the narrowest moment of its squash, so you never see two views at once.
Try this
Stare to the side for 1.5 seconds instead of 0.6. The character now seems to have spotted something there and watches it before looking the other way.
In the program:
wait · s0.6→1.5Turn to the side instead of turning its back. The character never shows its back now; it glances side-on a second time, which suits a scene filmed only from the front.
In the program:
turnView · to"back"→"side"
How it differs from Bow and Walk back and forth
Bow turns to the side only to bend forward, then turns back. Walk back and forth uses the same width flip to turn round at the end of each walk. Look around does nothing but turn, which makes it the clearest way to see every view of a character.
Works on
| Body | Moves? | What moves |
|---|---|---|
| 2 legs (a person) | yes | turns |
| 4 legs (a dog) | yes | turns |
| no legs (the monster with no legs) | yes | turns |