Peek in
Peeking round an edge: the head leans out to one side first and the shoulders follow, one hand up on the edge, a look this way and that, then back upright.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Peek in is for a character checking a room before coming in, hiding behind a tree, or spying round a corner. Put it at the edge of the stage or beside a door, then follow it with a walk in. It plays once in under three seconds and ends upright where it began.
The principle it shows: overlapping action
The head leads: it tips out at 0.3 seconds before anything else moves, and the chest, the hips and the hand on the edge arrive after it, by 0.6. Then only the head goes on, looking one way and the other, while the body holds its lean. Parts that start and stop at different moments are overlapping action; a body that leaned out all at once, like a door swinging, would look stiff.
The program, line by line
when it starts
at the same time:
โ 1:
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 2.7 s
โ 2:
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide right arm 78, part:arm:1~out 100, part:arm:1~twist 0 over 0.6 s (out)
glide right arm 78, part:arm:1~out 100, part:arm:1~twist 0 over 1.6 s
glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.5 s
โ 3:
glide left forearm 0 over 0 s
glide left forearm 0 over 2.7 s
โ 4:
glide right forearm 0 over 0 s
glide right forearm 70 over 0.6 s (out)
glide right forearm 70 over 1.6 s
glide right forearm 0 over 0.5 s
โ 5:
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 2.7 s
โ 6:
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s (out)
glide part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 2.1 s
โ 7:
glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0 s
glide torso 0, part:torso~twist 0, part:torso~tilt 10 over 0.6 s (out)
glide torso 0, part:torso~twist 0, part:torso~tilt 10 over 1.6 s
glide torso 0, part:torso~twist 0, part:torso~tilt 0 over 0.5 s
โ 8:
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 6 over 0.3 s (out)
glide torso segment 1 0, part:torso#1~twist -6, part:torso#1~tilt 16 over 0.3 s (out)
glide torso segment 1 0, part:torso#1~twist -6, part:torso#1~tilt 16 over 1.6 s
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.5 s
โ 9:
glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
glide head 0, part:head~twist -6, part:head~tilt 18 over 0.3 s (out)
glide head -4, part:head~twist -10, part:head~tilt 22 over 0.3 s (out)
glide head -2, part:head~twist 14, part:head~tilt 22 over 0.6 s (inout)
glide head 0, part:head~twist -12, part:head~tilt 20 over 0.6 s (inout)
glide head -4, part:head~twist -10, part:head~tilt 22 over 0.4 s
glide head 0, part:head~twist 0, part:head~tilt 0 over 0.5 s
โ 10:
glide hips 0, part:hips~twist 0, part:hips~tilt 0 over 0 s
glide hips 0, part:hips~twist 0, part:hips~tilt -6 over 0.6 s (out)
glide hips 0, part:hips~twist 0, part:hips~tilt -6 over 1.6 s
glide hips 0, part:hips~twist 0, part:hips~tilt 0 over 0.5 s
โ 11:
glide left leg 0, part:leg:-1~out 0 over 0 s
glide left leg 0, part:leg:-1~out 0 over 2.7 s
โ 12:
glide right leg 0, part:leg:1~out 0 over 0 s
glide right leg 0, part:leg:1~out 0 over 2.7 s
โ 13:
glide left shin 0 over 0 s
glide left shin 0 over 2.7 s
โ 14:
glide right shin 0 over 0 s
glide right shin 0 over 2.7 s
โ 15:
glide dy 0 over 0 s
glide dy 0 over 2.7 s
โ 16:
glide dx 0 over 0 s
glide dx 0 over 2.7 s
โ 17:
glide part:root~side 0 over 0 s
glide part:root~side 8 over 0.6 s (out)
glide part:root~side 8 over 1.6 s
glide part:root~side 0 over 0.5 s0 sโ left arm 0 out 0 twist 0, right arm 0 out 0 twist 0, left forearm 0, right forearm 0, left hand open, right hand open, torso 0 twist 0 tilt 0, chest 0 twist 0 tilt 0, head 0 twist 0 tilt 0, hips 0 twist 0 tilt 0, left leg 0 out 0, right leg 0 out 0, left shin 0, right shin 0, the body up 0, the body forward 0, the body side 0.0.3 sโ head twist -6 tilt 18, chest tilt 6.0.6 sโ head -4 twist -10 tilt 22, chest twist -6 tilt 16, torso tilt 10, right arm 78 out 100 twist 0, right forearm 70, right hand open, hips tilt -6, the body side 8.1.2 sโ head -2 twist 14 tilt 22.1.8 sโ head 0 twist -12 tilt 20.2.2 sโ head -4 twist -10 tilt 22, chest twist -6 tilt 16, torso tilt 10, right arm 78 out 100 twist 0, right forearm 70, hips tilt -6, the body side 8.2.7 sโ left arm 0 out 0 twist 0, right arm 0 out 0 twist 0, left forearm 0, right forearm 0, left hand open, right hand open, torso 0 twist 0 tilt 0, chest 0 twist 0 tilt 0, head 0 twist 0 tilt 0, hips 0 twist 0 tilt 0, left leg 0 out 0, right leg 0 out 0, left shin 0, right shin 0, the body up 0, the body forward 0, the body side 0.
Try this
Look 35 degrees round instead of 14: a long, careful look into the room.
In the program:
ramp ยท to.part:head~twist14โ35Lean 20 cm out instead of 8: half the body out from behind the door.
In the program:
ramp ยท to.part:root~side8โ20
How it differs from Look around and Cower
Look around turns the head standing in the open; Peek in leans out from behind something. Cower hides from danger, curled down; Peek in looks out at it.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | head, arms |
| Grump (an animal on four legs) | yes | head, front legs, ears |