Point (four legs)

An animal on four legs points as a pointer dog does: nose forward and level, one front paw lifted with the paw folded back, its tail straight out behind. It stays so.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

A dog showing you where something is. It is what Point and Shrug then point play on four legs.

The principle it shows: the whole body is the arrow

A pointer dog points with its whole body in one line: nose, neck and back straight toward the thing, the tail out behind, and one front paw lifted with its elbow up and the paw folded back at the wrist, held still.

The program, line by line

when it starts
  show the side view
  at the same time:
    โ€” 1:
      glide head 0 over 0 s
      glide head -4 over 0.4 s (out)
    โ€” 2:
      glide neck 0 over 0 s
      glide neck -18 over 0.4 s (out)
    โ€” 3:
      glide tail 0 over 0 s
      glide tail -55 over 0.4 s (out)
    โ€” 4:
      glide right leg #3 0 over 0 s
      glide right leg #3 55 over 0.4 s (out)
    โ€” 5:
      glide right forearm 0 over 0 s
      glide right forearm -55 over 0.4 s (out)
    โ€” 6:
      glide right hand 0 over 0 s
      glide right hand 100 over 0.4 s (out)
    โ€” 7:
      glide torso 0 over 0 s
      glide torso -4 over 0.4 s
  wait 1 s

Try this

  1. Take 0.7 s over its first change instead of 0.4 s: a slower point (four legs).

    In the program: ramp ยท over 0.4 โ†’ 0.7

  2. Turn the head to -5.2 instead of -4: a bigger point (four legs).

    In the program: ramp ยท to.part:head -4 โ†’ -5.2

How it differs from the others

Paw wave lifts a paw too, sitting, and waves it.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yesturns, body, head, arms
Grump (an animal on four legs)yesbody, head, front legs, tail, ears

c4c:beh:point_paw ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon