Ready stance

Feet apart, knees bent, hands up; a stance that settles into place once and then just breathes, ready for whatever comes next.

A cartoon person standing with feet apart and knees bent, hands raised, and a dog standing with its legs braced the same way.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)

What it is for

Ready stance is the pause before a duel, a sports move, or any scene where a character is braced, waiting for something to happen. It is a hold, not a performance: once it settles into the stance it does nothing dramatic, so it can sit under a long pause without wearing the audience out, and another move, Sword swing, can follow straight on from it.

The principle it shows: anticipation

A held, braced pose is itself a kind of anticipation: feet apart, knees bent, hands raised, a shape that tells the audience something is about to happen before anything does. The small, slow breathing sway underneath it keeps the hold from freezing like a photograph while it waits.

The program, line by line

when it starts
  glide right arm 42, right forearm 64, left arm 24, left forearm 58, rot -3, dy 6, right leg 16, right shin 12, left leg -14, left shin 10 over 0.3 s (out)
  forever:
    glide dy 8 over 0.6 s (inout)
    glide dy 6 over 0.6 s (inout)

Try this

  1. Bend the right knee to 30 degrees instead of 16. The stance drops into a much deeper, wider-set crouch, more braced for a hit.

    In the program: ramp · to.part:leg:1 16 → 30

  2. Slow the breathing sway from 0.6 s to 1.5 s each way. The hold now breathes much more slowly, calmer and steadier rather than keyed up.

    In the program: ramp · over 0.6 → 1.5

How it differs from Still and Sword swing

Still holds a character with no motion at all, a deliberate freeze; Ready stance keeps a slow breathing sway going under its hold. Sword swing is the attack this stance waits for: a fast wind-up and strike instead of a held pose.

Works on

Worked out by the build: it plays the move in the engine on each body and checks what moves on screen. Nobody types this table.
BodyMoves?What moves
2 legs (a person)yeswhole body, arms, legs
4 legs (a dog)yeswhole body, front legs, back legs
no legs (the monster with no legs)yeswhole body, arms

c4c:beh:ready_stance · version 1.0.0 · c4c-free · by Jabbertoon