Thumbs up
The arm comes up and holds there, fist raised; well done. The head tips up for a moment to back it up, then settles while the arm stays.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)
What it is for
Thumbs up is silent approval: well done, good job, that works. It is a single held gesture rather than a loop, so once the arm is up it stays there, ready to hold under a line of dialogue or a reaction shot for as long as the scene needs.
The principle it shows: secondary action
The main action is the raised arm, which stays up for the whole move. The head's small tip up and its settle back to level a moment later is a secondary action riding along with it: a little extra emphasis at the start of the gesture that fades while the main pose, the raised fist, holds.
The program, line by line
when it starts
glide right arm 40, right forearm 100, head 6 over 0.3 s (out)
glide head 0 over 0.2 swhen it starts— begins when the move is put on a character.glide right arm 40, right forearm 100, head 6 over 0.3 s (out)— the right arm lifts and the forearm bends up sharply, and the head tips 6 degrees, easing into the pose.glide head 0 over 0.2 s— the head settles back to level while the raised arm holds.
Try this
Tip the head 16 degrees instead of 6. The emphasis at the start becomes much more obvious, a bigger nod of approval before it settles.
In the program:
ramp · to.part:head6→16Slow the rise from 0.3 s to 0.6 s. The fist comes up more deliberately, less of a snap reaction and more of a considered thumbs up.
In the program:
ramp · over0.3→0.6
How it differs from Point and Shrug
Point holds an arm turned by a raw angle with no second gesture riding along with it. Shrug raises both arms and sinks the head, a shape for not knowing rather than approving.
Works on
| Body | Moves? | What moves |
|---|---|---|
| 2 legs (a person) | yes | head, arms |
| 4 legs (a dog) | yes | head, front legs, ears |
| no legs (the monster with no legs) | yes | arms |