Thumbs up

The arm comes up and holds there, fist raised; well done. The head tips up for a moment to back it up, then settles while the arm stays.

A cartoon person with its right arm raised and bent, fist up, and the head tilted slightly up, and a dog beside it.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)

What it is for

Thumbs up is silent approval: well done, good job, that works. It is a single held gesture rather than a loop, so once the arm is up it stays there, ready to hold under a line of dialogue or a reaction shot for as long as the scene needs.

The principle it shows: secondary action

The main action is the raised arm, which stays up for the whole move. The head's small tip up and its settle back to level a moment later is a secondary action riding along with it: a little extra emphasis at the start of the gesture that fades while the main pose, the raised fist, holds.

The program, line by line

when it starts
  glide right arm 40, right forearm 100, head 6 over 0.3 s (out)
  glide head 0 over 0.2 s

Try this

  1. Tip the head 16 degrees instead of 6. The emphasis at the start becomes much more obvious, a bigger nod of approval before it settles.

    In the program: ramp · to.part:head 6 → 16

  2. Slow the rise from 0.3 s to 0.6 s. The fist comes up more deliberately, less of a snap reaction and more of a considered thumbs up.

    In the program: ramp · over 0.3 → 0.6

How it differs from Point and Shrug

Point holds an arm turned by a raw angle with no second gesture riding along with it. Shrug raises both arms and sinks the head, a shape for not knowing rather than approving.

Works on

Worked out by the build: it plays the move in the engine on each body and checks what moves on screen. Nobody types this table.
BodyMoves?What moves
2 legs (a person)yeshead, arms
4 legs (a dog)yeshead, front legs, ears
no legs (the monster with no legs)yesarms

c4c:beh:thumbs_up · version 1.0.0 · c4c-free · by Jabbertoon