Wait (tap foot)

Waiting: the arms fold, the right foot taps, then the left wrist comes up for a glance at the time, the head turning down to it; the arms fold again and the foot taps on.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

Wait is for a character kept waiting: for a late friend, a bus, the end of someone else's long story. It holds its last pose, folded and still, once the waiting is done.

The principle it shows: one action tells a story

Folded arms, a tapping foot and a look at the wrist each say "I am waiting" on their own. In a row they tell a small story: waiting, then how long it has been, then still waiting.

The program, line by line

when it starts
  show the front view
  at the same time:
    โ€” 1:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
      glide left arm 8, part:arm:-1~out 3, part:arm:-1~twist -45 over 0.25 s (in)
      glide left arm 12, part:arm:-1~out 5, part:arm:-1~twist -88 over 0.25 s (out)
      glide left arm 12, part:arm:-1~out 5, part:arm:-1~twist -88 over 1.2 s
      glide left arm 30, part:arm:-1~out 10, part:arm:-1~twist -55 over 0.35 s (inout)
      glide left arm 30, part:arm:-1~out 10, part:arm:-1~twist -55 over 0.55 s
      glide left arm 12, part:arm:-1~out 5, part:arm:-1~twist -88 over 0.35 s (inout)
    โ€” 2:
      glide left forearm 8, part:forearm:-1~twist 0 over 0 s
      glide left forearm 60, part:forearm:-1~twist 0 over 0.25 s (in)
      glide left forearm 95, part:forearm:-1~twist 0 over 0.25 s (out)
      glide left forearm 95, part:forearm:-1~twist 0 over 1.2 s
      glide left forearm 90, part:forearm:-1~twist -60 over 0.35 s (inout)
      glide left forearm 90, part:forearm:-1~twist -60 over 0.55 s
      glide left forearm 95, part:forearm:-1~twist 0 over 0.35 s (inout)
    โ€” 3:
      glide right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
      glide right arm 10, part:arm:1~out 4, part:arm:1~twist -48 over 0.25 s (in)
      glide right arm 18, part:arm:1~out 8, part:arm:1~twist -95 over 0.25 s (out)
      glide right arm 18, part:arm:1~out 8, part:arm:1~twist -95 over 1.2 s
      glide right arm 18, part:arm:1~out 8, part:arm:1~twist -95 over 0.9 s
    โ€” 4:
      glide right forearm 8, part:forearm:1~twist 0 over 0 s
      glide right forearm 55, part:forearm:1~twist 0 over 0.25 s (in)
      glide right forearm 90, part:forearm:1~twist 0 over 0.25 s (out)
      glide right forearm 90, part:forearm:1~twist 0 over 1.2 s
      glide right forearm 90, part:forearm:1~twist 0 over 0.9 s
    โ€” 5:
      glide right foot 0 over 0 s
      glide right foot 20 over 0.7 s (out)
      glide right foot 0 over 0.15 s (in)
      glide right foot 20 over 0.15 s (out)
      glide right foot 0 over 0.15 s (in)
      glide right foot 20 over 0.15 s (out)
      glide right foot 0 over 0.15 s (in)
      glide right foot 0 over 0.25 s
      glide right foot 0 over 0.9 s
      glide right foot 20 over 0.55 s (out)
      glide right foot 0 over 0.15 s (in)
      glide right foot 20 over 0.15 s (out)
      glide right foot 0 over 0.15 s (in)
    โ€” 6:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 1.7 s
      glide head 20, part:head~twist -15, part:head~tilt 0 over 0.35 s (inout)
      glide head 20, part:head~twist -15, part:head~tilt 0 over 0.55 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.35 s (inout)
  wait 0.4 s

Try this

  1. Bring the toes down in 0.08 seconds instead of 0.15 on the first tap. A sharper, more impatient tap.

    In the program: ramp ยท over 0.15 โ†’ 0.08

  2. Look down 35 degrees at the wrist instead of 20. A long, pointed look at the time.

    In the program: ramp ยท to.part:head 20 โ†’ 35

How it differs from Arms folded

Arms folded folds the arms and stays still; Wait adds the tapping foot and the glance at the time.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeshead, arms
Grump (an animal on four legs)yesturns, head, front legs, ears

c4c:beh:wait_tap_foot ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon