Walk (in place)

The walk of the nine game cycles: the legs step through a stride sized to a speed setting, the planted foot staying put instead of sliding, looping for as long as a game is walking the character. Played backwards it backs away.

A cartoon person and a dog mid-stride with one leg forward, stepping in place on the grass.

Use it in a cartoonOpen it in the block editorThe pack file (JSON)

What it is for

Walk (in place) is the walk of the nine game cycles (idle, walk, run, jump, fall, hurt, win, climb, swim, plus sit): the gait a game plays on a character while it is actually walking. It steps on the spot rather than travelling under its own power: a game is expected to move the character's own box across the screen while this plays underneath, the same way a side-scroller slides a walking sprite. Unlike Walk in, which carries a character a fixed distance across the scene as a one-time entrance, this cycle never ends on its own — it loops for exactly as long as a game holds the walk key down, and played backwards it backs away convincingly, since the whole gait comes from one formula rather than a fixed set of drawn steps.

The principle it shows: arcs

The hips are never animated by hand. Their height falls straight out of the same angles that swing the legs: dy = h·leg/2·(2 − cos(hip) − cos(hip−knee)), the same cosine that keeps the planted ankle from sinking into the floor. Because the up-and-down bob and the forward stride share one piece of geometry instead of two separately authored waves, the body's path traces a natural arc rather than a mechanical bounce, and it automatically dips the same way on a short leg as a long one.

The program, line by line

settings: speed = 0.75, h = 540, leg = 0.24, every = (clamp(0.95 - 0.45*speed, 0.45, 0.85)), stride = (57.29578*((clamp(speed*every/(4*leg), 0, 0.6)) + pow(clamp(speed*every/(4*leg), 0, 0.6), 3)/6 + 3*pow(clamp(speed*every/(4*leg), 0, 0.6), 5)/40)), give = 0, bend = (clamp(30 + 14*speed, 34, 50)), feet = 0.5
when it starts
  set left forearm 14, right forearm 14, torso -2
  show the side view
  left leg follows (((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))
  right leg follows (((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))
  left shin follows ((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))))
  right shin follows ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))))
  left arm follows (-0.8*((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))
  right arm follows (-0.8*((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))
  sin wave on rot · every (every) s · amp 1
  left foot follows (feet*((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))) - ((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))))
  right foot follows (feet*((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))) - ((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))))
  left leg lift follows (step(0.5, mod(local/every + 0, 1))*max(0, h*leg/2*((cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1))))))*pi/180)) - (cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180)))))
  right leg lift follows (step(0.5, mod(local/every + 0.5, 1))*max(0, h*leg/2*((cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180)) - (cos((((1 - step(0.5, mod(local/every + 1, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 5)/40) + step(0.5, mod(local/every + 1, 1))*stride*(4*mod(local/every + 1, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 1, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 5)/40) + step(0.5, mod(local/every + 1, 1))*stride*(4*mod(local/every + 1, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 1, 1))) + bend*step(0.5, mod(local/every + 1, 1)))*sin(pi*(2*mod(local/every + 1, 1) - step(0.5, mod(local/every + 1, 1))))))*pi/180)))))
  dy follows (h*leg/2*min((2 - (1 - step(0.5, mod(local/every, 1)))*(cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1))))))*pi/180)) - step(0.5, mod(local/every, 1))*(cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180))), (2 - (1 - step(0.5, mod(local/every, 1)))*(cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))))*pi/180) - 0.55*sin(((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))))*pi/180)) - step(0.5, mod(local/every, 1))*(cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))))*pi/180) - 0.55*sin(((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))))*pi/180)))) - 0.005*h - 0.009*h*abs(sin(2*pi*mod(local/every, 1))))
  sin wave on head · every (every/2) s · amp 1.5 · phase 0.8
  sin wave on tail · every (every) s · amp 8 · phase 1.6

Written out in full, exactly as the engine prints them:

clamp(0.95 - 0.45*speed, 0.45, 0.85)

57.29578*((clamp(speed*every/(4*leg), 0, 0.6)) + pow(clamp(speed*every/(4*leg), 0, 0.6), 3)/6 + 3*pow(clamp(speed*every/(4*leg), 0, 0.6), 5)/40)

clamp(30 + 14*speed, 34, 50)

((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))

((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))

(give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1))))

(give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))

-0.8*((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))

-0.8*((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))

feet*((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))) - ((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))

feet*((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))) - ((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))

step(0.5, mod(local/every + 0, 1))*max(0, h*leg/2*((cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1))))))*pi/180)) - (cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180))))

step(0.5, mod(local/every + 0.5, 1))*max(0, h*leg/2*((cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180)) - (cos((((1 - step(0.5, mod(local/every + 1, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 5)/40) + step(0.5, mod(local/every + 1, 1))*stride*(4*mod(local/every + 1, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 1, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 1, 1)), 5)/40) + step(0.5, mod(local/every + 1, 1))*stride*(4*mod(local/every + 1, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 1, 1))) + bend*step(0.5, mod(local/every + 1, 1)))*sin(pi*(2*mod(local/every + 1, 1) - step(0.5, mod(local/every + 1, 1))))))*pi/180))))

h*leg/2*min((2 - (1 - step(0.5, mod(local/every, 1)))*(cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1))))))*pi/180)) - step(0.5, mod(local/every, 1))*(cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3))) - ((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1))))))*pi/180))), (2 - (1 - step(0.5, mod(local/every, 1)))*(cos((((1 - step(0.5, mod(local/every + 0, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0, 1)), 5)/40) + step(0.5, mod(local/every + 0, 1))*stride*(4*mod(local/every + 0, 1) - 3)))*pi/180) + cos(((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))))*pi/180) - 0.55*sin(((give*(1 - step(0.5, mod(local/every + 0, 1))) + bend*step(0.5, mod(local/every + 0, 1)))*sin(pi*(2*mod(local/every + 0, 1) - step(0.5, mod(local/every + 0, 1)))))*pi/180)) - step(0.5, mod(local/every, 1))*(cos((((1 - step(0.5, mod(local/every + 0.5, 1)))*57.29578*((sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1))) + pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 3)/6 + 3*pow(sin(stride*pi/180)*(1 - 4*mod(local/every + 0.5, 1)), 5)/40) + step(0.5, mod(local/every + 0.5, 1))*stride*(4*mod(local/every + 0.5, 1) - 3)))*pi/180) + cos(((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))))*pi/180) - 0.55*sin(((give*(1 - step(0.5, mod(local/every + 0.5, 1))) + bend*step(0.5, mod(local/every + 0.5, 1)))*sin(pi*(2*mod(local/every + 0.5, 1) - step(0.5, mod(local/every + 0.5, 1)))))*pi/180)))) - 0.005*h - 0.009*h*abs(sin(2*pi*mod(local/every, 1)))

Try this

  1. Raise the walking speed from 0.75 to 1.5 body heights a second. The stride and the loop's length are both worked out from speed, so the walk quickens and lengthens its stride together, and the planted foot still does not slide.

    In the program: params.speed 0.75 → 1.5

  2. Turn the stance foot all the way flat instead of partway (feet 1 instead of 0.5). The foot now lies flush with the ground through the whole stance rather than staying tipped up at the shin's own angle.

    In the program: params.feet 0.5 → 1

How it differs from Walk in and Run (in place)

Walk in is a one-shot entrance: it carries a character a fixed distance and stops. Walk (in place) never travels and never stops on its own; it is the loop a game runs underneath its own movement. Run (in place) uses the exact same mechanism with a bigger stride, a higher knee lift and no stance give at all.

Works on

Worked out by the build: it plays the move in the engine on each body and checks what moves on screen. Nobody types this table.
BodyMoves?What moves
2 legs (a person)yeswhole body, turns, body, head, arms, legs
4 legs (a dog)yeswhole body, body, head, front legs, back legs, tail, ears
no legs (the monster with no legs)yeswhole body, turns, arms, tail

c4c:beh:cycle_walk · version 1.0.0 · c4c-free · by Jabbertoon