Crouch
Down low fast and stays there: the knees bent deep with the feet flat, the arms forward for balance.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
A game's down key: ducking under something and staying down while the key is held, under a swinging blade or a low beam, then up again the moment the key is let go. In a cartoon, hiding behind a wall or a bush, peeking over the top of a fence, or getting down low to sneak past someone who has not looked round yet. It holds as long as its clip lasts, so a crouch behind a hedge can last the whole of another character's line.
The principle it shows: weight and balance
Weight and balance. The knees bend deep with the feet flat where they stand, the hips go back and down, and the arms come forward to balance the body leaning in. It gets there in a quarter of a second and holds. The feet never slide: the thighs, the knees and the ankles turn together so the body drops straight down over them, which is what makes it read as heavy rather than as a picture swapped for another.
The program, line by line
when it starts
at the same time:
โ 1:
glide left leg 0, right leg 0 over 0 s
glide left leg 58, right leg 58 over 0.26 s (out)
โ 2:
glide left shin 0, right shin 0 over 0 s
glide left shin 116, right shin 116 over 0.26 s (out)
โ 3:
glide left foot 0, right foot 0 over 0 s
glide left foot 58, right foot 58 over 0.26 s (out)
โ 4:
glide dy 0 over 0 s
glide dy 127.8125 over 0.26 s (out)
โ 5:
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide left arm 38, part:arm:-1~out 10, part:arm:-1~twist 0, right arm 38, part:arm:1~out 10, part:arm:1~twist 0 over 0.26 s (out)
โ 6:
glide left forearm 0, right forearm 0 over 0 s
glide left forearm 45, right forearm 45 over 0.26 s (out)
โ 7:
glide torso 0 over 0 s
glide torso 26 over 0.26 s (out)
โ 8:
glide head 0 over 0 s
glide head -16 over 0.26 s (out)0 sโ legs 0, shins 0, feet 0, the body up 0, arms 0 out 0 twist 0, forearms 0, torso 0, head 0.0.26 sโ legs 58, shins 116, feet 58, the body up -40.9, arms 38 out 10 twist 0, forearms 45, torso 26, head -16.
Try this
Take 0.5 s to get down instead of 0.26 s: easing down to hide, not ducking.
In the program:
ramp ยท over0.26โ0.5Lean the body in 45 degrees instead of 26: curled right down.
In the program:
ramp ยท to.part:torso26โ45
How it differs from the others
Crouch down goes down to a small one's level with a hand held out to a dog or a cat; Duck drops under a swing and comes back up; Squats goes down and up, round and round.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | whole body, body, head, arms, legs |
| Grump (an animal on four legs) | yes | whole body, body, head, front legs, back legs, tail, ears |