Shout
Calling across a distance: both hands come up cupped at the mouth as the chest draws back for breath, then on the shout the chest and the head push forward; held, then the hands come down.
Use it in a cartoonChange it in the move makerThe pack file (JSON)
What it is for
Shout is for calling someone far away: across a field, up to a window, after a friend who is leaving. Put it on the character just before a loud line.
The principle it shows: anticipation
Before the shout, the chest draws back, as a body takes a breath. That small move the other way is what makes the push forward read as force. The feet stay where they are; only the chest and the head go forward.
The program, line by line
when it starts
show the front view
at the same time:
โ 1:
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0 s
glide left arm 58, part:arm:-1~out 30, part:arm:-1~twist -35, right arm 58, part:arm:1~out 30, part:arm:1~twist -35 over 0.4 s (out)
glide left arm 58, part:arm:-1~out 30, part:arm:-1~twist -35, right arm 58, part:arm:1~out 30, part:arm:1~twist -35 over 0.95 s
glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0, right arm 0, part:arm:1~out 0, part:arm:1~twist 0 over 0.4 s (inout)
โ 2:
glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0 s
glide left forearm 125, part:forearm:-1~twist 0, right forearm 125, part:forearm:1~twist 0 over 0.4 s (out)
glide left forearm 125, part:forearm:-1~twist 0, right forearm 125, part:forearm:1~twist 0 over 0.95 s
glide left forearm 8, part:forearm:-1~twist 0, right forearm 8, part:forearm:1~twist 0 over 0.4 s (inout)
โ 3:
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
glide part:hand:-1~fist 0, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 1.35 s
โ 4:
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
glide torso segment 1 -6, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.4 s (out)
glide torso segment 1 5, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.25 s (snappy)
glide torso segment 1 5, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.7 s
glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.4 s (inout)
โ 5:
glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
glide head -10, part:head~twist 0, part:head~tilt 0 over 0.4 s (out)
glide head -4, part:head~twist 0, part:head~tilt 0 over 0.25 s (snappy)
glide head -4, part:head~twist 0, part:head~tilt 0 over 0.7 s
glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
wait 0.2 s0 sโ arms 0 out 0 twist 0, forearms 8 twist 0, hands open, chest 0 twist 0 tilt 0, head 0 twist 0 tilt 0.0.4 sโ arms 58 out 30 twist -35, forearms 125 twist 0, chest -6 twist 0 tilt 0, head -10 twist 0 tilt 0.0.65 sโ chest 5 twist 0 tilt 0, head -4 twist 0 tilt 0.1.35 sโ arms 58 out 30 twist -35, forearms 125 twist 0, hands open, chest 5 twist 0 tilt 0, head -4 twist 0 tilt 0.1.75 sโ arms 0 out 0 twist 0, forearms 8 twist 0, chest 0 twist 0 tilt 0, head 0 twist 0 tilt 0.
Try this
Push forward in 0.12 seconds instead of 0.25. A sudden, startled yell instead of a call.
In the program:
ramp ยท over0.25โ0.12Draw the chest back 14 degrees before the shout instead of 6. A bigger breath, so the shout reads louder.
In the program:
ramp ยท to.part:torso#1-6โ-14
How it differs from Whisper and Announce
Whisper keeps the voice close behind one hand. Announce speaks to a crowd in front of the character; Shout calls to one person far away.
Works on
| Who | Moves? | What moves |
|---|---|---|
| Sunny (one of the six people) | yes | body, head, arms |
| Grump (an animal on four legs) | yes | turns, body, head, front legs, back legs, tail, ears |