Sweep

Low and wide: the body drops into a crouch, the sword drawn back low, then swept across at knee height as the chest and hips turn through it.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

A low, wide cut with a sword or a staff: a knight taking the legs from under a foe, a brute clearing the ground in front of it.

The principle it shows: the turn drives the arm

The arm does not swing on its own: the hips turn first, then the chest, and the sword arm is carried round by them, so the blade comes through fast at the end. The crouch keeps it low. The marked Hit! is where the blade crosses the front.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 25, part:arm:1~out 70, part:arm:1~twist 10 over 0.2 s (out)
      glide right arm 30, part:arm:1~out -25, part:arm:1~twist -15 over 0.18 s (in)
      glide right arm 28, part:arm:1~out -42, part:arm:1~twist -22 over 0.17 s (out)
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.45 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 10 over 0.2 s (out)
      glide right forearm 5 over 0.18 s (in)
      glide right forearm 60 over 0.62 s
    โ€” 3:
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 1 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20 over 0 s
      glide left arm 45, part:arm:-1~out -30 over 0.2 s (out)
      glide left arm 25, part:arm:-1~out -20 over 0.8 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 60 over 0.2 s (out)
      glide left forearm 75 over 0.8 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 1 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 26 over 0.2 s (out)
      glide part:hips~twist -24 over 0.18 s (in)
      glide part:hips~twist 15 over 0.62 s
    โ€” 8:
      glide part:torso#1~twist -8 over 0 s
      glide part:torso#1~twist 42 over 0.2 s (out)
      glide part:torso#1~twist -42 over 0.18 s (in)
      glide part:torso#1~twist -50 over 0.17 s (out)
      glide part:torso#1~twist -8 over 0.45 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head 18, part:head~twist -20 over 0.2 s (out)
      glide head 16, part:head~twist 22 over 0.18 s (in)
      glide head 4, part:head~twist -6 over 0.62 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 55, part:leg:1~out 30 over 0.2 s (out)
      glide right leg 27.8, part:leg:1~out 25 over 0.8 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 80 over 0.2 s (out)
      glide right shin 32.4 over 0.8 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 25, part:leg:-1~out 22 over 0.2 s (out)
      glide left leg 0.8, part:leg:-1~out 20 over 0.8 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 75 over 0.2 s (out)
      glide left shin 28.1 over 0.8 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 75 over 0.2 s (out)
      glide dy 75 over 0.18 s (in)
      glide dy 15.625 over 0.62 s
    โ€” 15:
      glide dx 0 over 0 s
      glide dx 6.25 over 0.2 s (out)
      glide dx 21.875 over 0.18 s (in)
      glide dx 0 over 0.62 s
    โ€” 16:
      glide torso 0 over 0 s
      glide torso 26 over 0.2 s (out)
      glide torso 0 over 0.8 s
    โ€” 17:
      wait 0.31 s
      set flag_hit to (tau)

Try this

  1. Slow it from 0.2 s to 0.3 s: the same sweep, taken more slowly, so you see the crouch and the turn.

    In the program: ramp ยท over 0.2 โ†’ 0.3

  2. Swing the sword arm out to 91 degrees instead of 70: a wider sweep.

    In the program: ramp ยท to.part:arm:1~out 70 โ†’ 91

How it differs from the others

Slash cuts across at chest height; Rising cut starts low and ends high.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:sweep ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon