Slash

From the guard the sword drawn out level to the sword side, then swept across level to the other side, the chest and hips turning through it and a small step in.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

A sideways sweep with a sword or a stick: the quickest attack of a duel.

The principle it shows: rotation

Rotation. The chest and hips turn through the swing and a small step in drives it, so the blade travels level across the front. The marked Hit! is where it crosses the front.

The program, line by line

when it starts
  at the same time:
    โ€” 1:
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0 s
      glide right arm 85, part:arm:1~out 100, part:arm:1~twist 10 over 0.15 s (out)
      glide right arm 85, part:arm:1~out -55, part:arm:1~twist -15 over 0.17 s (in)
      glide right arm 80, part:arm:1~out -80, part:arm:1~twist -20 over 0.16 s (out)
      glide right arm 40, part:arm:1~out 15, part:arm:1~twist 10 over 0.37 s
    โ€” 2:
      glide right forearm 60 over 0 s
      glide right forearm 25 over 0.15 s (out)
      glide right forearm 8 over 0.17 s (in)
      glide right forearm 60 over 0.53 s
    โ€” 3:
      glide right hand 65, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide right hand 105, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (out)
      glide right hand 90, part:hand:1~out -82.5, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.12 s (in)
      glide right hand 95, part:hand:1~out -135, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.05 s (in)
      glide right hand 80, part:hand:1~out -135, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.16 s (out)
      glide right hand 65, part:hand:1~out -90, part:hand:1~fist 1, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.37 s
    โ€” 4:
      glide left arm 25, part:arm:-1~out -20 over 0 s
      glide left arm 25, part:arm:-1~out -20 over 0.85 s
    โ€” 5:
      glide left forearm 75 over 0 s
      glide left forearm 75 over 0.85 s
    โ€” 6:
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0 s
      glide part:hand:-1~fist 1, part:hand:-1~wrap 0, part:hand:-1~point 0, part:hand:-1~thumb 0 over 0.85 s
    โ€” 7:
      glide part:hips~twist 15 over 0 s
      glide part:hips~twist 20 over 0.15 s (out)
      glide part:hips~twist -15 over 0.17 s (in)
      glide part:hips~twist 15 over 0.53 s
    โ€” 8:
      glide part:torso#1~twist -8 over 0 s
      glide part:torso#1~twist 28 over 0.15 s (out)
      glide part:torso#1~twist -30 over 0.17 s (in)
      glide part:torso#1~twist -36 over 0.16 s (out)
      glide part:torso#1~twist -8 over 0.37 s
    โ€” 9:
      glide head 4, part:head~twist -6 over 0 s
      glide head 4, part:head~twist -18 over 0.15 s (out)
      glide head 4, part:head~twist 30 over 0.17 s (in)
      glide head 4, part:head~twist -6 over 0.53 s
    โ€” 10:
      glide right leg 27.8, part:leg:1~out 25 over 0 s
      glide right leg 27.8, part:leg:1~out 25 over 0.85 s
    โ€” 11:
      glide right shin 32.4 over 0 s
      glide right shin 32.4 over 0.85 s
    โ€” 12:
      glide left leg 0.8, part:leg:-1~out 20 over 0 s
      glide left leg 0.8, part:leg:-1~out 20 over 0.85 s
    โ€” 13:
      glide left shin 28.1 over 0 s
      glide left shin 28.1 over 0.85 s
    โ€” 14:
      glide dy 15.625 over 0 s
      glide dy 15.625 over 0.85 s
    โ€” 15:
      glide dx 0 over 0 s
      glide dx 25 over 0.32 s (in)
      glide dx 0 over 0.53 s
    โ€” 16:
      glide torso 0 over 0 s
      glide torso 8 over 0.32 s (in)
      glide torso 0 over 0.53 s
    โ€” 17:
      wait 0.27 s
      set flag_hit to (tau)

Try this

  1. Slow it from 0.15 s to 0.26 s: the same slash, taken more slowly, so you see each part of it.

    In the program: ramp ยท over 0.15 โ†’ 0.26

  2. Turn the arm (right) to 64 degrees instead of 85: a smaller, tighter slash.

    In the program: ramp ยท to.part:arm:1 85 โ†’ 64

How it differs from the others

Chop comes straight down; Thrust goes straight ahead.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yeswhole body, body, head, arms, legs
Grump (an animal on four legs)yeswhole body, body, head, front legs, back legs, tail, ears

c4c:beh:slash ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon