Wave, then a cartoon wave

Exaggeration: a person's ordinary wave, the hand beside the head and the wrist waving, then the same wave pushed: the arm straight up and sweeping side to side twice as fast, the body rocking with it, the other arm flung out and the head tipped.

Use it in a cartoonChange it in the move makerThe pack file (JSON)

What it is for

It is the Exaggeration in animation lesson in one move: watch the two halves one after the other. Use the second half on its own for a character greeting someone far away, or very pleased to see them.

The principle it shows: exaggeration

The cartoon wave is the same idea as the ordinary one, pushed further in every way at once: higher, wider, faster, and with the rest of the body joining in. Exaggeration is not a different action; it is the same action made clearer.

The program, line by line

when it starts
  show the front view
  at the same time:
    โ€” 1:
      glide right arm 0, part:arm:1~out 85, part:arm:1~twist 0 over 0 s
      glide right arm 100, part:arm:1~out 85, part:arm:1~twist 78 over 0.35 s (out)
      glide right arm 100, part:arm:1~out 85, part:arm:1~twist 78 over 1.1 s
      glide right arm 160, part:arm:1~out 90, part:arm:1~twist 0 over 0.3 s (out)
      glide right arm 125, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 172, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 125, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 172, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 125, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 172, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 160, part:arm:1~out 90, part:arm:1~twist 0 over 0.15 s (inout)
      glide right arm 160, part:arm:1~out 90, part:arm:1~twist 0 over 0.1 s
      glide right arm 0, part:arm:1~out 90, part:arm:1~twist 0 over 0.4 s (inout)
    โ€” 2:
      glide right forearm 8, part:forearm:1~twist 0 over 0 s
      glide right forearm 95, part:forearm:1~twist 0 over 0.35 s (out)
      glide right forearm 95, part:forearm:1~twist 0 over 1.1 s
      glide right forearm 20, part:forearm:1~twist 0 over 0.3 s (out)
      glide right forearm 20, part:forearm:1~twist 0 over 1.15 s
      glide right forearm 8, part:forearm:1~twist 0 over 0.4 s (inout)
    โ€” 3:
      glide right hand 0, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0 s
      glide right hand -20, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.6 s (inout)
      glide right hand 15, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
      glide right hand -20, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
      glide right hand 15, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.25 s (inout)
      glide right hand 0, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.1 s (inout)
      glide right hand -35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.45 s (inout)
      glide right hand 35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand -35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand 35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand -35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand 35, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand 0, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.15 s (inout)
      glide right hand 0, part:hand:1~out 90, part:hand:1~fist 0, part:hand:1~wrap 0, part:hand:1~point 0, part:hand:1~thumb 0 over 0.1 s
    โ€” 4:
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0 s
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 1.45 s
      glide left arm 45, part:arm:-1~out 75, part:arm:-1~twist 0 over 0.3 s (out)
      glide left arm 45, part:arm:-1~out 75, part:arm:-1~twist 0 over 1.15 s
      glide left arm 0, part:arm:-1~out 0, part:arm:-1~twist 0 over 0.4 s (inout)
    โ€” 5:
      glide left forearm 8, part:forearm:-1~twist 0 over 0 s
      glide left forearm 8, part:forearm:-1~twist 0 over 1.45 s
      glide left forearm 20, part:forearm:-1~twist 0 over 0.3 s (out)
      glide left forearm 20, part:forearm:-1~twist 0 over 1.15 s
      glide left forearm 8, part:forearm:-1~twist 0 over 0.4 s (inout)
    โ€” 6:
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0 s
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 1.45 s
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -8 over 0.3 s (out)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -12 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -4 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -12 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -4 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -12 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -4 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -8 over 0.15 s (inout)
      glide torso segment 1 0, part:torso#1~twist 8, part:torso#1~tilt -8 over 0.1 s
      glide torso segment 1 0, part:torso#1~twist 0, part:torso#1~tilt 0 over 0.4 s (inout)
    โ€” 7:
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 1.45 s
      glide head 0, part:head~twist 6, part:head~tilt 10 over 0.3 s (out)
      glide head 0, part:head~twist 6, part:head~tilt 14 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 6 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 14 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 6 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 14 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 6 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 10 over 0.15 s (inout)
      glide head 0, part:head~twist 6, part:head~tilt 10 over 0.1 s
      glide head 0, part:head~twist 0, part:head~tilt 0 over 0.4 s (inout)
  wait 0.2 s

Try this

  1. Tip the head 28 degrees on the first sweep instead of 14. The face joins in.

    In the program: ramp ยท to.part:head~tilt 14 โ†’ 28

  2. Lean the chest 24 degrees on the first sweep instead of 12. The whole body goes into the wave.

    In the program: ramp ยท to.part:torso#1~tilt -12 โ†’ -24

How it differs from Wave hello and Wave goodbye

Wave hello and Wave goodbye are waves to use in a scene; this move puts an ordinary wave and a cartoon one side by side to show the difference.

Works on

The two in the film above, and what the move turns on each: worked out by the build, which plays the move on each body and checks what moves. Nobody types this table.
WhoMoves?What moves
Sunny (one of the six people)yesarms
Grump (an animal on four legs)yesturns, front legs

c4c:beh:wave_exaggerated ยท version 1.0.0 ยท c4c-free ยท by Jabbertoon