Person
The grown-up of the cast: a standing figure with a two-part spine, two arms and two legs that each bend at the middle, hair, and a face that talks.

Start from this in the creatorUse in a cartoonThe pack file (JSON)
Who it is
The person is the character most cartoons start with. In the example cartoon on this site, Sunny is the person in a yellow shirt. It stands upright and faces you, which makes it the clearest character for talking scenes: the mouth, the eyes and both arms are always in view. It also has a side view and a back view, drawn from the same bones, so it can turn to walk off, bow, or look around.
Its body
The person stands on its hips. Above them the spine is two segments, a waist and a chest, so it can bend in a bow or lean in a slump. The arms hang from the chest, each an upper arm, a forearm and a hand, and the legs hang from the hips, each a thigh, a shin and a foot. The head sits on the chest with the hair and the nose, and the face has eyes, brows and a mouth that opens with the voice. The joints have limits like a real body's, so a knee or an elbow seen side-on bends only one way, unless you switch the character's joints to Silly in the studio.
Making it yours
In the studio you can change the shirt, the skin, and the hair and trousers colours, pick a body shape (Classic, Big head or Tall), stretch the head, body and legs, and choose any of the six looks. To change the parts themselves, open it in the creator: you can lengthen the arms, swap the hair, add glasses, or turn it into something else entirely, and it will still play every move.
Good moves to start with
Wave hello, Talk and Walk in cover most scenes. Bow and Hands on hips show off the spine and the reach block, which put the hands on a spot of the body. The list below has every move that suits the person; the small words after each say which parts move.
Its bones
- hips
- left leg
- left shin
- left foot
- left shin
- right leg
- right shin
- right foot
- right shin
- torso
- torso segment 2
- left arm
- left forearm
- left hand
- left forearm
- right arm
- right forearm
- right hand
- right forearm
- head
- hair
- nose
- left arm
- torso segment 2
- left leg
Moves that suit it
Worked out by the build, not typed. A move is listed when, played on this character, it moves the parts the move is about: the kinds of part it moves on most of the characters that have them (arms, wings or front legs; legs; tails; ears; hair). A move about the whole body suits every character. The small words say what moves.
- Alarmed whole body, arms
- Angry shake whole body
- Announce whole body
- Annoyed whole body
- Bounce whole body, arms
- Bow turns, body, head, arms
- Breathe whole body
- Cower whole body, arms
- Crawl in whole body, legs
- Fidget whole body
- Fly in whole body
- Fly out whole body
- Groove whole body, arms, legs
- Hands on hips whole body, head, arms
- Hop whole body
- Hop across whole body
- Jump for joy whole body, arms
- Look around turns
- Pace whole body, arms, legs
- Peck whole body
- Point whole body, arms
- Proud whole body, arms, legs
- Puff up whole body
- Rise up whole body, arms
- Run in whole body, arms
- Run off and back whole body, arms
- Sad whole body
- Slide in whole body
- Slump whole body
- Sway whole body, arms
- Talk whole body, arms
- Walk back and forth whole body, arms, legs
- Walk in whole body, arms, legs
- Walk on and off whole body, legs
- Wave and look head, arms
- Wave hello whole body, arms