Dog
A four-legged cartoon dog, drawn side-on, with a tail in four segments, floppy ears, a snout that talks, and front legs that do the job of arms.

Start from this in the creatorUse in a cartoonThe pack file (JSON)
Who it is
The dog is the cast's animal star. In the example cartoon on this site, Grump is the dog: grumpy at first, happy by the end. It is drawn side-on, facing right, so it walks forward when it travels to the right and shows its four legs clearly. It also has a front view and a back view, drawn from the same bones, so it can turn to face you or walk away.
Its body
The dog's body is one long torso with the head at the front and the tail at the back. The tail is a chain of four segments, so a swish can travel down it and whip at the tip. The ears are chains of two segments each, which is why they flop. It has four legs, two at the back and two at the front, each a leg, a shin and a foot, the paw; the list of its bones below names them back left, back right, front left and front right. The front legs answer to the arm channels of a move, so when a person waves, the dog lifts a front paw and paddles it; the front paws are also its "hands" when a move reaches for a spot. A dog cannot put its paws on its hips, so a move that asks for that leaves them on the ground instead of twisting them.
Making it yours
In the studio you can change its fur, muzzle, and ears-and-paws colours, pick a body shape and a look, and stretch it. In the creator you can lengthen the tail, change the ears or recolour it, or start from it to build another animal. Turn the joints to Silly if you want the legs to bend any way at all.
Good moves to start with
Happy wag and Whip tail are made for it, Walk back and forth shows its four-legged walk, and Bow becomes a play bow, chest down and rear up. The list below has every move that suits the dog.
Its bones
- torso
- tail
- tail segment 2
- tail segment 3
- tail segment 4
- tail segment 3
- tail segment 2
- back left leg
- back left shin
- back left foot
- back left shin
- back right leg
- back right shin
- back right foot
- back right shin
- front left leg
- front left shin
- front left foot
- front left shin
- front right leg
- front right shin
- front right foot
- front right shin
- head
- snout
- nose
- left ear
- left ear segment 2
- right ear
- right ear segment 2
- tail
Moves that suit it
Worked out by the build, not typed. A move is listed when, played on this character, it moves the parts the move is about: the kinds of part it moves on most of the characters that have them (arms, wings or front legs; legs; tails; ears; hair). A move about the whole body suits every character. The small words say what moves.
- Alarmed whole body, front legs
- Angry shake whole body
- Announce whole body
- Annoyed whole body
- Bounce whole body, front legs
- Bow turns, body, head, front legs, tail, ears
- Breathe whole body
- Cower whole body, front legs
- Crawl in whole body, front legs, back legs
- Fidget whole body
- Floppy hop whole body, tail, ears
- Fly in whole body
- Fly out whole body
- Groove whole body, front legs, back legs
- Happy wag whole body, head, tail, ears
- Hop whole body
- Hop across whole body
- Jump for joy whole body, front legs
- Look around turns
- Pace whole body, front legs, back legs
- Peck whole body
- Point whole body, front legs
- Proud whole body, front legs, back legs
- Puff up whole body
- Rise up whole body, front legs
- Run in whole body, front legs
- Run off and back whole body, front legs
- Sad whole body
- Slide in whole body
- Slump whole body
- Sway whole body, front legs
- Talk whole body, front legs, tail
- Walk back and forth whole body, front legs, back legs
- Walk in whole body, front legs, back legs
- Walk on and off whole body, front legs, back legs
- Wave and look head, front legs, ears
- Wave hello whole body, front legs
- Whip tail whole body, tail, ears